Rivals of Aether

Rivals of Aether

64 Mario
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Update: 9 Dec, 2020 @ 5:19pm

-Dash attack's animation has been slightly tweaked. It's also slightly active for more time. However, the final base knockback is lower(4FKB->3FKB), as is the knockback scaling(.45->.4).
-Neutral special now properly shows the grabbed enemy in front of Mario when he spins.

Update: 8 Dec, 2020 @ 7:08am

Adjusted the air friction on Long Jump and Dive a tad bit.

Update: 7 Dec, 2020 @ 2:14pm

v1.11

Update: 7 Dec, 2020 @ 2:01pm

-Air acceleration increased (.2->.25).
-Dash attack goes slightly further.
-Neutral aerial angle changed (50º->361º/Sakurai angle).

Update: 7 Dec, 2020 @ 5:46am

v1.9

Update: 7 Dec, 2020 @ 5:38am

v1.8

Update: 7 Dec, 2020 @ 5:35am

Turned up the volume on a couple SFX.

Update: 6 Dec, 2020 @ 9:30pm

v1.6

Update: 6 Dec, 2020 @ 8:48pm

Neutral aerial landing lag decreased (8->6).

Update: 6 Dec, 2020 @ 11:36am

- Adjusted voice clips a bit so some voices don't play at the same time.
- The HUD now slightly rises up when using up tilt or taunting.
- Knockback and damage slightly increased on forward and back throws of neutral special.
- Jab can be cancelled into neutral special ala tilt cancelling now.