Rivals of Aether

Rivals of Aether

Mario
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Update: 23 Apr, 2022 @ 5:25pm

v1.18

Patch Notes:

Neutral Air
~ Late hitbox hit effect adjusted.

Up Air
- Adjusted hitbox sizes to better match the animation.

Forward Strong
- Adjusted hitbox size to better match the animation.
+ Normal Hitbox Knockback Scaling: 0.95 -> 1
- Endlag: 16 -> 18
- Spike Hitbox Damage: 12 -> 8
- Spike Hitbox Base Knockback: 5 -> 4
- Spike Hitbox Knockback Scaling: 0.6 -> 0.4

Up Strong
- Endlag: 15 -> 17

Down Strong
+ Knockback Scaling: .8 -> .9

Up Special (Super Jump Punch)
~ Should connect much better now.

Update: 11 Jul, 2021 @ 2:44pm

v1.17

Update: 9 Jul, 2021 @ 4:46pm

v1.16

Patch Notes:

General
~ Fixed Voiced Mode not working in VS. Mode.

Update: 7 Jul, 2021 @ 6:43pm

v1.15

Patch Notes:

General
~ Debug text turned off (I forgot to turn it off.)

Update: 6 Jul, 2021 @ 10:11am

v1.14

~ Minor hotfixes to some stats oops Lol!
~ Max Air Speed: 4.5 -> 5
~ Walljump HSP: 5 -> 6

Update: 6 Jul, 2021 @ 10:05am

v1.13

Patch Notes:

General
~ Mario now has a voiced mode! Press Taunt during a match's countdown to activate it, or when in practice mode (which you are right now!), use the cheat code to activate it.
~ The alternate color section of the Munophone has been updated with all of the new alternate colors.
- Walljump VSP: 11 -> 9
- Walljump HSP: 7 -> 6

Back Air (Backward Dropkick)
~ Adjusted hit fx.

Forward Special (Dive)
- Endlag (2nd Part on Ground): 16 -> 21

Down Special (Mario Tornado)
- Endlag: 16 -> 17
- Mario gains less height when using the move.

Update: 14 May, 2021 @ 6:11pm

v1.12

Patch Notes:

General
~ Mario’s AI is slightly better.
~ Added 4 new alternate color palettes.
~ Added Soulbound Conflict support.
~ Adjusted Trummel codec.
~ Switched the color slots of the Ranked Gold and Pure Gold alternate colors so the gold shine appears on the proper alt.
~ The special premium icon appears for the Infamous, Pure Gold and Champion colors on the CSS.
~ The Ranked Gold color has a special icon on the CSS.
~ The Pure Gold color has a slightly brown outline color.
~ Adjusted dashstop animation.

Jab (Right Punch, Left Punch, Kick)
+ Jab 2 Hitbox size increased. The full jab combo should now properly work.

Forward Tilt (Cappy Toss)
~ Adjusted the hit fx and hit fx offsets.
~ Final Hitbox Angle: 65 -> 75

Down Tilt (Raccoon Tail)
~ Adjusted the hit fx offset.

Forward Strong (Hammer Swing)
~ Adjusted the hit sfx for when Shadow Mario uses it.

Forward Strong 2 (Firebrand)
~ Angle: 45 -> 361
~ Adjusted sound effects and hit fx.

Up Strong (Rising Uppercut)
~ Adjusted physics.

Neutral Special (Fireball)
~ The vfx for when either version of the fireballs explode has been altered to not be in the same color group as Mario’s buttons.
~ The destroy fx for either fireball has been corrected.

Forward Special (Dive)
~ Adjusted hit fx and fx offset.

Up Special (Super Jump Punch)
~ Adjusted physics.

Update: 23 Apr, 2021 @ 7:30pm

v1.11

Patch Notes:

General
~ Added 8 new color palettes! The CSS draw grid has been updated to accommodate for the additional palettes.
~ Icons for the Abyss, Early Access, and Shadow Mario alt have been added.
~ The Shadow Mario color palette has a unique Forward Strong animation where Shadow Mario uses his paintbrush instead of the hammer. Has different sound effects, and is strictly cosmetic only.

Up Air (Air Slash)
+ Hitboxes slightly increased.
- Knockback Scaling: .45 -> .4

Neutral Special (Fireball)
- Parrying any fireball resets the fireball’s lifetime.

Up Special (Super Jump Punch)
+ First Hit Base Knockback: 9 -> 10
+ First Hit Angle: 75 -> 80
+ The connecting hitboxes when Mario lands the first hit should now connect better.

Down Special (Mario Tornado)
+ The move grants Mario more height in the air, giving the move more recovery potential.

Update: 28 Feb, 2021 @ 9:40am

v1.10

Patch Notes:

General
~ Added Miiverse posts.
~ Adjusted Jumpman color to better match the Classic Suit from Super Mario Odyssey.
~ Adjusted Taunt animation.

Jab (Right Punch, Left Punch, Kick)
+ Jab 2 Hitbox size increased.

Neutral Air (Mario Kick)
~ Fixed up the pillow shading on the hand.

Forward Strong 2 (Firebrand)
~ Adjusted animation to keep in line with the rest of Mario’s animations.

Update: 15 Feb, 2021 @ 11:07am

v1.9

Patch Notes:

General
~ Added Patch Notes for v1.8 in the MunoPhone, as I forgot to add that when I updated Mario last time.
~ Fading smears have been adjusted.

Neutral Special (Fireball)
- Pressing Parry during the charge doesn't cancel the move with a parry: rather, an animation plays where Mario puts away the fireball.