XCOM 2
MEC Troopers For LWOTC
Showing 41-50 of 63 entries
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Update: 17 Mar, 2021 @ 7:16am

- Replaced Shellshock Protocol in the MEC Reaper's Tier 2 XCOM deck with Shields Up. Shellshock Protocol is still in their main ability tree.

Update: 16 Mar, 2021 @ 7:24am

- Replaced Shellshock Protocol in the MEC Heavy's Tier 2 XCOM deck with Open Fire (Shellshock Protocol is already in their main tree).

Update: 8 Mar, 2021 @ 2:53pm

- Replaced Collateral Damage in the MEC Sniper's Archer tree at CPL rank with Skirmisher (ShadowOps_HitAndRun).

Update: 8 Mar, 2021 @ 1:24am

- Fixed a typo in the MEC Templar's Tier 4 XCOM ability deck. They can now properly acquire Cybernetic Conditioning as a possible roll.
- Fixed a typo in Cybernetic Conditioning's Localization, which was causing the entire ability to have no Localization.

(For those unfamiliar, Cybernetic Conditioning is the renamed version of Extra Conditioning from the original MEC Troopers mod, renamed so as to not be confused with LWOTC's Extra Conditioning ability. It is otherwise unchanged.)

Update: 1 Mar, 2021 @ 10:33am

- All MEC Troopers are now immune to the ViperCrush damage type. This is added to their character template, so it's not something you can add with a soldier respec. (I'm not sure if it's technically even necessary, as I'm not sure if Vipers even could bind them before.)
- All MEC Troopers have a new ability at Squaddie, "MEC Trooper Immunities", which is meant to make the abilities on their character template transparent to the player. Those immunities include fire, Chryssalid poison, Viper bind, and knockback.
- The above ability also exists as a common ability to all MEC Trooper types for the purposes of a new Condition that will be used in both Playable Aliens and Mod Jam to prevent certain "pull" type abilities from being able to target certain heavy units that aren't aliens or robots, such as MEC Troopers in this case.

Update: 25 Feb, 2021 @ 9:39am

- Added 20 Psi Offense stat to the MEC Troopers. This is for NCE's Combat Intelligence purposes with a recent LWOTC Dev Build update. Of course, I don't know if NCE actually works with them, so it's a just in case sort of thing. This otherwise shouldn't affect them in any way.

Update: 23 Feb, 2021 @ 1:24am

- As Deep Mist is still currently broken, the MEC Support now gets Renewal at LCPL instead. Additionally, The MEC Support now gets Shields Up at SSGT instead of Savior, and Savior takes Shields Up's place in the Tier 2 XCOM deck.

Update: 23 Feb, 2021 @ 1:00am

- The MEC Heavy and MEC Sniper now gain Cannonade at MSGT rank instead of Iron Rations.

Update: 23 Feb, 2021 @ 12:57am

- Fucked up update, ignore, proper one going up in a minute.

Update: 17 Jan, 2021 @ 7:56am

- Replaced Slam Fire (which apparently doesn't work with the Incinerators, which are typically the MEC Assaults' preferred primary) on the MEC Assault at MSGT with Charger.