Rusted Warfare - RTS

Rusted Warfare - RTS

Straighten Up AI Priorities (1.14)
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Update: 10 Dec, 2020 @ 6:38pm

+Experimental Units are now classed as "Strong", Right now that is only used for Mobile Turret Deployment
+Adjusted AI Retreat point logic so that it is more effective
+AI Should Use Retreat Option on low health Units more now
+Fixed Name Bugs

Update: 9 Dec, 2020 @ 8:31pm

Changes.

Update: 9 Dec, 2020 @ 7:40pm

Changes.

Update: 9 Dec, 2020 @ 7:00pm

0.8.
Added Splurge mode for when the AI has lots of spare money
Fixed Turret Spam Issue
Bombers will go to a safe spot to recharge when out of bombs
More Retreating logic for units