Total War: WARHAMMER II

Total War: WARHAMMER II

Ferals for Drycha [UPDATED FOR S&F]
Showing 1-10 of 14 entries
< 1  2 >
Update: 15 Jul, 2021 @ 1:31am

Updated for Silence and Fury

Update: 24 May, 2021 @ 11:44pm

ADDITIONS
- AI factions are now more likely to build landmark buildings if the required settlement is captured

Update: 27 Apr, 2021 @ 3:01am

FIXES
- Feral Griffons have been spaced out more to avoid clipping
- Feral Griffons have been nerfed

Update: 20 Mar, 2021 @ 2:09am

Update: 31 Jan, 2021 @ 10:20pm

NEW ADDITIONS
Units
- Feral Lions of Chrace


FIXES
- Boars no longer have a unit cap
- Purple effect on Great Stag antlers do not affect other Wood Elf factions

Update: 4 Jan, 2021 @ 12:57am

- No more Arachnarok-Demigryph abomination (model glitch)

Update: 31 Dec, 2020 @ 11:49pm

New Additions
Units
- Feral Kharibdyss
- Feral Mammoth
- Freed Imperial Demigryphs (i cannot remove the armour as it is not a seperate entity meaning there is nothing under the armour)

Buildings
- Valley of Many Eyes -- The Black Pit
- Overgrown Tower of Prophecy -- Ghrond
- Lairs of Clar Karond Liberated -- Clar Karond

Update: 23 Dec, 2020 @ 7:19pm

- Minor bugfixes

Update: 23 Dec, 2020 @ 3:20pm

New Additions
- Malevolent Great Stags-- Talrennic (King's Glade)
- Feral Griffons -- Overgrown Temple of Ereth Khial
- Enraged Salamander-- Overgrown Sacred Pools
- Feral Bloodwrack Medusa -- Overgrown Temple of Anath Raema


Fixes
- Ferals now affected by "Dark Heart" skill

Update: 18 Dec, 2020 @ 8:40pm

- Removed saddle from Boar Herd units
- Removed Feral Arachnarok's platform