Wildermyth

Wildermyth

Expanded Items: Spirits
Showing 11-20 of 39 entries
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Update: 15 Feb, 2022 @ 7:41am

Update:
-Simplification of the mod. Vanilla behavior.
-Cost changed for armors (increased).
-Now armor hit/injury effects only activate on enemy turn.

Update: 29 Jan, 2022 @ 2:17pm

Update:
Daggers now give Potency instead of Spell Damage.

Update: 29 Jan, 2022 @ 9:17am

Update:
- Stone and Leaf stunt effects same as vanilla.

Update: 29 Jan, 2022 @ 5:56am

Update:
-Fixed Crossbow tier 2 attack.
-Now all dualwiled weapons use Ambush, Guardian, Thornfang, etc. (with the downside that is random wich weapon you use for free attacks like Guardian).
-Updated resource cost of weapons.

Update: 2 Aug, 2021 @ 8:30am

Update

Update: 18 Jul, 2021 @ 2:00pm

Update

Update: 4 Jul, 2021 @ 7:28am

Update
-Added spell damage to dualwiled daggers.
-Potency scaling by tier to flails and maces.

Update: 27 Jun, 2021 @ 2:09am

Update
-Fixed a bug with secondary attack.

Update: 26 Jun, 2021 @ 4:09am

Update
-New Leaf shields effect.
-Cleaner files and text.
-Dualwield not used anymore for guardian,ambush or similar attacks.

Update: 23 Jun, 2021 @ 6:21am

Update
-Fixed a bug that could trigger and endless loop with Fire Spirit armors.