Ravenfield

Ravenfield

1862 Harpers Ferry (1.6)
Showing 21-27 of 27 entries
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Update: 23 Dec, 2020 @ 6:15pm

Update: 21 Dec, 2020 @ 9:28pm

Update (1.4)
GAMEPLAY
New cover
New pathways
New Artillery positions
New textures
Spawn point optimized and faster to take
The church can now be entered
Fixed the saloon walls
The bloodshed is coming to town
UNION
New Points to defend
CONFEDERACY
Confederate troops will soften up the most vulnerable points throughout the town. Theres 4 cannons in the game, six if you include anti air. And one MG gatling machine gun as well.
AI pathfinding has been updated.

Update: 20 Dec, 2020 @ 9:28pm

(1.3)
GAMEPLAY OPTIMIZATION

Update: 19 Dec, 2020 @ 11:47pm

Update (1.2)
Explosive crates have been added .
Troops will no longer zig-zag when spawned.
Point protection has been decreased, giving the confederacy more of a chance to collide with union forces.
The bridge was moved slightly.
Confederate troops will now disperse in different directions when crossing the bridge.
A wall was Added nearby the bridge, this will be replaced in 1.3
Stone walls have been added around the armory, Union troops won't kill half of them off when crossing anymore.
More cover such as crates and wooden walls.
The Confederate landscape has been changed slightly.
New texture for grass.
(Note: some textures will be fixed in the 1.3 update)

Update: 18 Dec, 2020 @ 10:05pm

confederate artillery works again

Update: 18 Dec, 2020 @ 3:05pm

(update 1.1)
GAMEPLAY
New AI pathfinding links for confederate troops to increase the flow of players and prevent bridge camping on a small scale.
Confederate troops will no longer travel under the bridge.
Union soldiers will take their own unique pathways.
New walls for cover.
Five more houses.
Machine guns can be selected for confederate spawn points.
More player freedom, climb the church for a good shot!
New textures for some houses.

Update: 16 Dec, 2020 @ 5:40pm