Torchlight II

Torchlight II

rt gameplay cluster (v.43)
Showing 21-30 of 36 entries
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Update: 28 Feb, 2014 @ 1:54pm

Published v.20

toned down the aggro radius for very hard monsters almost back to normal, bosses were leaving there rooms to come meet you on the way :)

Update: 28 Feb, 2014 @ 1:49pm

Published v.19

re: daylight robbery: curious if anyone on this build has seen too many uniques. I had a string of uniques from indoor environments, but I can't find why in the code.

some gem bag changes:

  • noticed not all pets were properly in the mod for gem bag.
  • finally, fixed stash bag - had forgotten to create a player_stash_bag_equipment

Update: 27 Feb, 2014 @ 4:03pm

Published v.16

tweaked zoomy to increase aggro radius (via attention bonus, which is still well below safe levels)

Update: 27 Feb, 2014 @ 3:27pm

Published v.14

tweaked daylight robbery a bit further, restoring SMALL CHESTS and lowering returns for looking under rocks

Update: 27 Feb, 2014 @ 2:34pm

Published v.13

tweaked daylight robbery a bit, giving a rare chance for some rare potions

Update: 27 Feb, 2014 @ 12:09pm

Published v.11

bags now accept items again (damn gem bag mod required RAW files)

Update: 27 Feb, 2014 @ 11:33am

Published v.9

gem bag needed a tweak

Update: 27 Feb, 2014 @ 6:29am

Published v.8

recompiled with gem bag remake, added preview image

Update: 26 Feb, 2014 @ 6:26pm

Published v.7

Update: 26 Feb, 2014 @ 4:34pm

Published v.6