Rivals of Aether

Rivals of Aether

Hector
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Update: 11 May, 2022 @ 2:43pm

v1.4

-Damage, knockback, and hitpause for all move have been adjusted. Basically, a +1 damage buff to most moves and equalized knockback/hitpause growths. More notable buffs will be noted below.

Jab
-Overhauled move with same animation. A single punch that sends Hector forward, that can be cancelled into tilts.
-Animation Adjusted.

Forward Tilt
-Base Knockback Increased: 5.5 > 6.5

Down Tilt
-Knockback/Hitpause Scaling Increased: .4 > .45
-Animation Adjusted.

Up Tilt
-Knockback/Hitpause Scaling Increased: .2/.3 > .45

Dash Attack
-Entirely new move! The quick version of the old Fspecial with new properties. It comes out quicker, travels less and can be jump-cancelled if hitting an opponent. It can even go off the ledge!

Forward Air
-Hitboxes adjusted.

Down Air
-Damage Increased (Sweetspot): 10 > 11
-Hitboxes adjusted, should be easier to land the sweetspot.

Up Air
-Vspeed Decreased: -1 > -0.5
-Can only stall in the air once per airtime.
-Linking Hits have increased base knockback (6 > 9), and have angle flipper 4.
-Hitbox 4 Damage Decreased: 5 > 4
-Hitbox 4 Knockback/Hitpause Scaling Increased: .4 > .5

Forward Strong
-Hector can now change his horizontal movement midair, instead of having a single, linear jump forward.
-Can be jump-cancelled after going off the ledge and attacking.
-Hitboxes adjusted, sweetspot now lasts as long as the sourspot.

Up Strong
-Animation Adjusted.

Down Strong
-Animation and hitboxes adjusted.

Forward Special
-Now is the Shield Bash of the old Dspecial! Casting this move will automatically do the bash, armor and all. Holding special, however, holds Hector in place and gives him soft armor with a value of 12. When this soft armor is hit, is is removed but you can jump out of the shield. This stance can be cancelled with the shield button. You can use this move in the air once.

Up Special
-Animation Adjusted.
-Vspeed Increased: -10 > -14
-Vspeed Type Changed: 1 > 0
-Super Armor will only appear 8 frames after casting and only lasts for 8 frames.
-Knockback Scaling Increased: .35 > .4
-Base Hitpause Decreased: 20 > 10
-Hitpause Scaling Added (.4)

Down Special
-Hector now places a mine for his Dspecial! After placing the mine down for a second, any player that walks over it (including the placer) will get hit by an explosion. After casting, there will be a cooldown of 10 seconds.

Misc.
-When Hector lands a near-killing blow, it will play a Critical Hit sound!
-Added air sprites for specials.
-Dash start sprite adjusted.
-Fixed color scheme on UI.

Update: 13 Apr, 2021 @ 7:10pm

v1.3

Up Special
-VSP Increased: -9 > -10

Misc.
-Fixed Fstrong, Nspecial, and Fspecial jump cancels not working with 3 bars.

Update: 13 Apr, 2021 @ 7:06pm

v1.3

Update: 8 Apr, 2021 @ 3:05pm

v1.2

Ftilt
-Increased hitbox size and weapon reach.
-Damage Increased: 7 > 8

Dtilt
-Slightly revamped, but still has the same prupose. New hitbox that spawns after the main hitbox, but's just the first hitbox again.
-Damage Increased: 5 > 7

Utilt
-Every hitbox acts pretty much the same. We'll use the first hitbox as a reference.
-Damage Unchanged
-Angle Changed: 85 > 80
-Base Knockback Unchanged
-KB Scaling Decreased: .9 > .2
-Base Hitpause Decreased: 9 > 7
-HP Scaling Decreased: .8 > .3

Dattack
-Angle Changed: 40 > 45
-Base Knockback Decreased: 8.5 > 8

Nair
-Added hitboxes on the inbetweens. Every hitbox now has the same hitbox values, except for angles.
-Damage: 7
-Knockback: 5.5
-Knockback Scaling: .5
-Hitpause: 6
-Hitpause Scaling: .5

Fair
-Revamped move. A strong, heavy swing upwards that's very reminisant of a burly swordsman.
-Damage Increased: 6 > 9
-Knockback Increased: 6.5 > 8
-KB Scaling Increased: .5 > Hitbox 1: .85, Hitbox 2: .75
-Hitpause Increased: 7 > 9
-HP Scaling Increased: .6 > .8

Dair
-Revamped move. Now a strong swipe downwards, like the sword FE lords. Has a hitbox on each end that sends horizontally, and a sweetspot in the middle that spikes.

Uair
-Revamped move. Spins the axe around a few more times, but isn't very strong. Also floats around a little bit.

Fstrong
-Now goes in the air like he does in Fire Emblem! Also, new hitbox added on the body of Hector, and a new weapon trail has been added.

Dstrong
-Revamped move. Instead of just one swing, this move now takes two spins around. Starts from behind, and ends in the front.

Ustrong
-Hitbox 1 Damage Increased: 10 > 12
-Hitbox 2 Damage Increased: 8 > 11
-Hitbox 3 Damage Increased: 8 > 10

Nspecial
-Now can have two versions of the projectile. The first version goes straight forward and comes back slightly towards the end. The second verison is like the old version of this move, which can be activated by holding the special button during the startup.
-Parrying the Hand Axe now sends it straight.

Armads's Wrath
-Jump cancelable moves now require only 2 charges of meter.

Misc.
-Jumpstart, landing lag, and run animations have been changed.
-Added Pokemon Stadium support.

Update: 26 Dec, 2020 @ 5:17pm

v1.1

Several moves have been tweaked to have more range, either through animation adjustments or new hitboxes.

Dtilt
Angle Changed: 75 > 55
New Hitbox Added: Deals 6 damage and launches at 75 angle.

Dash Attack
Window 1 HSP Increased: 2 > 4.5
HSP Added to Window 2: 3.5

Bair
Startup Decreased: 12 > 10
Knockback Scaling Decreased: 0.9 > 0.8

Uair
-Hitbox 1
Base Knockback Increased: 9 > 9.5
Knockback Scaling Increased: 0.75 > 0.9
Hitpause Scaling Increased: 0.6 > 0.95
-Hitbox 2
Base Knockback Decreased: 9.75 > 9
Knockback Scaling Decreased: 0.9 > 0.8

Uspecial
VSP Increased: 8 > 9

Update: 23 Dec, 2020 @ 8:23pm

v1.0