XCOM 2
[WOTC] XSkin by Iridar
Showing 11-20 of 24 entries
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Update: 1 Sep, 2021 @ 3:13pm

Added a "rescale weapon" slider to the Reskin Weapons screen.

Update: 29 Jul, 2021 @ 11:28pm

Skins will now be correctly carried over when weapons are upgraded to the next tier.

This feature will work only with Highlander v1.22 or higher (currently BETA Highlander)

Update: 29 May, 2021 @ 3:13pm

Added Korean translation by Zaoll.

Update: 13 May, 2021 @ 2:21pm

Added Mod Config Menu support.

Update: 8 Feb, 2021 @ 12:04am

Additional minor optimization fix to the previous update #2.

Update: 7 Feb, 2021 @ 11:40pm

Additional minor optimization fix to the previous update.

Update: 7 Feb, 2021 @ 10:39pm

Removed Mod Class Overrides to UIArmory_LoadoutItem and UIArmory_WeaponUpgradeItem, with some optimization help from Xymanek and robojumper.

Update: 16 Jan, 2021 @ 3:33pm

Moved XComEngine.ini out of its subfolder so that MCO conflicts get picked up by AML.

Update: 8 Jan, 2021 @ 10:09am

Fixed a bug where a weapon would not merge into the infinite weapon of the same type in your inventory if a skin was removed from it and the mod was configured to not rename weapons automatically, so you ended up with non-unique duplicates of the infinite weapon.

Disabled code that was supposed to automatically remove mod class override conflicts, as it doesn't work reliably.

Slightly optimized code for better UI performance. You will likely never notice this difference.

Update: 6 Jan, 2021 @ 6:02am

Fixed a buf where the UIArmory_LoadoutItem override was automatically disabling itself at all times.
Added an override for UIArmory_WeaponUpgradeItem.

Update the skin exclusion list with more weapons provided by SoloCross.