Stellaris

Stellaris

The Necrotic Plague
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Update: 25 Jan, 2021 @ 10:37am

Undead uprising planets will now flip back to zombie control after 6 months instead of 30 days. This gives plenty of time to conquer them, put down an outpost, and then conquer them again to take ownership of them. I'll see what I can do to improve upon this system because this is not exactly an intuitive way for things to work.

Update: 19 Jan, 2021 @ 4:44am

Re-introduced static habitability modifier so that anyone in the middle of a playthrough can finish without having habitability issues. This modifier is not meant to be a permanent thing, and I'll be removing it eventually.

Necrotic Plague will no longer convert any modded planet types into tomb worlds. Rather than having a list of targets to skip over, it now has a list of targets to convert into tomb worlds. If you want a certain type of modded planet to be converted into tomb worlds by the necrotic plague, you can either ask me or the mod developer who created that planet type to make this happen. It's easy to add planets to the list.

Update: 18 Jan, 2021 @ 7:38am

*MIGHT BREAK YOUR CURRENT GAME IN PROGRESS*

Necrophages now start with tomb world habitability rather than bonuses to habitability on the species trait.
Changed the way the tomb world is created at the start of the game.
Made adjustments to facilitate compatibility patches between this mod and undeath worlds mods
Smart AI should now be a little bit smarter at preventing the spread of the plague:
The way this works, is whenever a planet belonging to a non-undead empire gets infected, any empires that have migration treaties with said empire will lose opinion of said empire. this design choice is meant to induce the AI to break migration treaties. The opinion penalty hits relatively hard, but is removed fairly quickly. Let me know if the numbers need to be adjusted on this.
Ecumenopolis will no longer get basically destroyed by the plague. Instead, it will get converted into a relic world.
Machine planets will also get turned into relic worlds.
Updated tooltip information for necrotic plague planet modifier.

Update: 17 Jan, 2021 @ 2:13pm

Vassals created by the tomb world necrophage should now be able to handle being infected by the plague. Previously, any vassals that you created would just die. Now they can handle themselves.

This script *might* have unintended consequences... like for example, if *somehow* an infected pop gets promoted to a leader position of another empire, that entire empire will become a tomb world necrophage empire.

Update: 17 Jan, 2021 @ 12:43pm

Minor update, increases the job weight for ravaging hordes because some fallen empires were able to get them to stop ravaging. Adds a flag upon game start to tomb world necrophages to help make them more comptaible with undeath worlds mod.

Update: 13 Jan, 2021 @ 9:29am

Fixed a scoping issue with opinion modifiers when conquering planets. You should now be able to infect planets through conquering in war without opinion penalties from those who disliked whoever it was you conquered.

Update: 12 Jan, 2021 @ 8:52pm

Added the ability to train your government's administrators to automatically quarantine a pop whenever a planet gets infected. This should work both for tomb world necrophage and non TWN empires. The reason I added this is to reduce micromanagement burden on the player. This option will become available after a small number of your colonies have become infected.

Update: 11 Jan, 2021 @ 8:45pm

Added a limit to negative opinion modifiers for countries. Looks like this: "opinion_level = { who = root.owner level >= neutral }" --- if I've done this correctly, this means that if you infect an empire's planet, other empires are only going to care if they have at least neutral relations with the newly infected empire. If they have negative relations, then you can freely infect without negative opinion modifiers.

Update: 9 Jan, 2021 @ 1:29am

Update: 7 Jan, 2021 @ 4:18pm

1. AI is better at allocating opinion modifiers to the correct TWN if there are more than one TWN in the same galaxy.
2. Pop-up messages informing the player of opinion changes with other empires is now context sensitive to why their opinion changed.
3. Unintelligent undead now have -20% ruler job multiplier in addition to the already -15% specialist job multiplier.
4. Notifications for planets turning into tomb worlds will continue to occur until turned off.