Stellaris

Stellaris

The Necrotic Plague
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Update: 1 Jan, 2021 @ 4:33pm

Today's update rebrands the beginning. I re-wrote the story to be less "oh we're a victim of some mysterious plague" to "We created it on purpose." this should create a feeling of empowerment for the player and it also ties the mod together nicely with my other mod: actual reanimated armies. In the story writing I included mentioning of "The Beyond", which was also included in my previous mod. The theme of necromancy has been reinforced, and the messages you receive while playing as a tomb world necrophage should be more appropriate for those who want to roleplay that they're a space-faring race of necromancers.

I've made some changes to the AI weights for the decisions. Hopefully this will help the AI handle the mod better. There's a couple of weird little things like sometimes zombies will never get selected for pop growth when immigration borders are open, or a victim empire will never enact the planetary decision to begin purging a plague. Not sure why this happens sometimes but for the most part the features of the mod are working. I might revisit the AI's handling of the mod later.

Update: 1 Jan, 2021 @ 4:29pm

Update: 31 Dec, 2020 @ 4:18pm

Update: 31 Dec, 2020 @ 10:59am

Lots of updates in this patch.

1. Major optimization overhaul. The whole mod should now be WAY more efficient and run better on slower computers or large galaxies.
2. More options to turn off notifications.
3. Zombies are now peaceful while ruled by a tomb world necrophage
4. Infected planets will slowly become more and more devastated over time (around 1% devastation per month, so 100 months to hit 100% devastation.
5. Infected planets have a grace period of 1 year before pops start turning into zombies.
6. Clearing up the plague is much more obvious now, it is directly tied to a planetary decision and no longer checking every month in the background (better for performance).
7. New pop up to tell you when pops on a planet have started to get zombified. (and option to turn this notification off, of course).
8. Lots of other little tidbits, but more importantly: I NEED BETA TESTERS!!!

Update: 30 Dec, 2020 @ 3:13am

Spelling and grammar fixes

Update: 30 Dec, 2020 @ 2:43am

1. Updated tooltip information.
2. You have the option to turn off more notifications (reducing pop-up spam, who needs more pop-spam?)
3. TWN origins will no longer receive the same notifications as other empires do when planets get infected.

Update: 30 Dec, 2020 @ 2:22am

1. Plague clouds should no longer be spawning on anything other than planets and habitats
2. Plague clouds come in 2 different sizes, small and large. Depends on the size of the planet.
3. Cleaning the plague will not prompt an event to inform the owner of the planet that it has been cleansed.

Update: 29 Dec, 2020 @ 6:06pm

Update: 29 Dec, 2020 @ 5:47pm

1. Opinion modifiers should now be working. If the plague spreads across many planets, you will be hated.
2. Fallen empires are no longer immune to the plague; however, they seem to keep it under control fairly well.
3. More pop ups to tell you what's going on.

Update: 29 Dec, 2020 @ 2:49pm

1. Planetary decision to purge undead is now localized only to the planet. Only costs 50 influence now. Runs until the planet is either taken over by a TWN, or the decision is made to turn it off (1 influence cost).
2. Purge will only purge 1 undead per month (per planet).
3. Sound effects and images have been updated to be more varied and appropriate to whatever they're attached to.
4. Zombies now have a high immigration boost. This means they are more likely to travel between planets and various empires. The boost looks massive, but it needs to be to compensate for their -100% malus to local growth. If they are not allowed to migrate, they just stop growing.
5. Updated tooltip information for blockers upon startup. Also updated tooltip information for planetary decisions.
6. I forgot what else I did today. I NEED BETA TESTERS!