Sid Meier's Civilization VI

Sid Meier's Civilization VI

[Please subscribe new item] Civ6 Plus: Harmony in Diversity v0.7.1
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Update: 4 Jan, 2021 @ 3:43am

[Version v0.1.8.3]
Mines provide +1 adjacent yield to industrial zone. (not applied to unique districts). Industrial zone (and corresponding unique districts) provide +1 production to adjacent mines.
矿山给工业区提供+1相邻加成(ud维持不变),工业及其ud给相邻矿山1锤。

APPRENTICESHIP gives +1 production to quarry.
学徒给采石场+1锤。


Update: 4 Jan, 2021 @ 1:24am

[Version v0.1.8.2]
The actual effect of Ayutthaya (and Gaul) was 60% (and 30%) when finishing buildings (and units), bug fixed to 10% (and 20%) as described. 修复了阿瑜陀耶和高卢的实际效果,修复前为给建筑锤60%的文化和单位锤30%的文化,修复后为10%和20%。

The high difficulty AI starts with a extra scout, but with less warrior. In diety difficulty, 2 extra warrior are granted after new city being settled (was 4 extra granted directly).
高难度AI起始拥有一个侦察兵,但拥有更少的勇士。在神难度,将会有额外两个勇士在坐城后被赠送(修改前为额外赠送4个勇士)。

Kumasi & Chinguetti halfen the effect. (2 -> 1 culture & 1 -> 0.5 faith)
库马西和欣盖提的宗主效果减弱一半(2文化变为1文化,1信仰变为0.5信仰)。

Update: 3 Jan, 2021 @ 11:15pm

[Version v0.1.8.1]
Make open border cheaper to trade with.
让ai开边价格更便宜。

Construction gives 1 more production to lumber mills that adjacent to river.
建造让沿河伐木场+1锤。

Extra +1 production for fishing boat improvement.
渔船额外+1锤。

Granary grant 1 food for cattles. Stable no longer provide 1 more production to cattle.
粮仓为牛+1粮,马厩不再为牛+1锤。

barracks no longer influence copper, the tech bronze working add 1 production to improved copper.
铜不再受到兵营加成,改为铸铜为已改良的铜+1锤。

Update: 3 Jan, 2021 @ 8:58pm

[Version v0.1.8]
Missing description in the changelog:
1. The lumber mill unlock technology changed to Bronze Working, machinary gives 1 more production.

changelog缺失改动补充:
1. 伐木场改为铸铜解锁,机械+1锤。

Aqueduct add food to farms that adjacent to fresh water or aqueduct (instead of just rivers).
水渠改为对相邻淡水或水渠的农田+1粮(而不只是相邻河流的田)。

Construction gives one more food camps.
建造科技给营地+1粮。

Each quarry improvement can speed up the wonder constrction. Give ancient era wonders 15% speed up, classical wonders 10%, and Medieval and Renaissance 5%.
每个采石场为本城建造奇观加速。给远古奇观加速15%,古典奇观10%,中世纪和文艺复兴奇观5%。

Update: 3 Jan, 2021 @ 8:46am

[Version v0.1.7.4]
mine and lumber mill yield change to 1 production initially.
矿和伐木场初始加锤改为1锤。

Update: 3 Jan, 2021 @ 8:28am

[Version v0.1.7.3]
Add 6-tiles regional effect for 2nd and 3rd level building of campus, theater and commercial hubs (just like the industrial zone).
为学院、剧院、商业的二级和三级建筑添加类似工厂的6环辐射效果。

Multiply the maintainance of buildings and districts by 2.
建筑和区域维护费变为原来2倍。

Update: 3 Jan, 2021 @ 7:30am

[Version v0.1.7.1]
Change the unlock of lumber mill on jungles to guilds civic.
雨林伐木场解锁的人文调整为公会。

[Version v0.1.7.2]
Barbarian camp no longer exists on snow & snow hills.
野蛮人寨子不再出现在雪地和雪地丘陵上。

Update: 3 Jan, 2021 @ 5:12am

[Version v0.1.7]
[HUGE IMPACT MODIFICATION] Each population consume 3 food instead of 2.
【重大影响改动】 每个人口消耗3点基础粮食而不是2点。

The terrian replace food when settling cities changed from 2 to 4, production changed from 1 to 2.
将坐城产粮补正改为4粮,产锤补正改成2锤(即建城地块低于4粮补为4粮,低于2锤补为2锤)。

Granary base cost change to 60 production, base yields changed to 2 food and 1 housing, also make each population consume 0.5 less food. Granary also add food to plots have sheep resource (besides banana and deers).
粮仓基础花费改为60锤,基础产出改为2粮1住房,每个人口少消耗0.5粮食。 粮仓也给羊 +1粮(包括之前已经囊括的香蕉和鹿)。

Movement base cost change to 50 production.
纪念碑基础花费改为50锤。
Stable no more add production to sheep. Barracks no longer add production to stones.
马厩不再给羊+1锤,兵营不再给石头+1锤。

Adjust the dealing base cost.
调整了交易的基础花费。

Update: 2 Jan, 2021 @ 7:00pm

[Version v0.1.6.1]
Granary only affects banana and deers now.
粮仓加粮只作用于鹿和香蕉。

The effect of watermill change back to add 1 food to wheat, rice, maize.
水磨效果改回小麦 大米 玉米 1粮。

Barracks add 1 production to stones.
兵营给石头加1锤。

Encampment gives 15% speed up towards land military units instead of 20%. Ikanda stay with 30% speed up.
军营给陆地军事单位15%加速(原先20%)。伊坎达维持30%不变。

[Version v0.1.6.2]
Hydroelectrin Dam gives +1 production to plots adjacent to river. Cost change from 440 to 360.
水电站(堤坝区域建筑)给沿河地块+1锤。造价由440锤减为360锤。

The amenity of Ferris wheel (inside water entertainment district) being spread to range up to 4 tiles. Cost change from 290 to 240.
让摩天轮(水上乐园建筑)的宜居度加成辐射4环。造价由290锤减为240锤。

Change the amenity of zoo and aquadrium to 2 (can be spread). The Thermal bath cost change from 360 to 300.
动物园和水族馆的辐射宜居度改为2点。温泉浴场的造价由360锤减为300锤。

Update: 2 Jan, 2021 @ 9:35am

[Version v0.1.6]
Add effects for the following buildings:
1. Granary add 1 food to wheat, rice, maize, deer and banana resources.
2. Lighthouse add 1 food to fish, crab, pearl and whale resources.
3. Barracks (and its replacement) add 1 production to copper and iron resources.
4. Stable (and its replacement) add 1 production to horses, sheep and cattle resources.
5. Armory add 1 production to niter, oil resources.
6. Factory (and its replacement) add 1 production to coal resource.
7. Watermill add 1 food to farms that adjacent to river.
Watermill add 1 housing. the benefit change from 1 food and 1 production to 2 production.

为下列建筑增加资源增产效果:
1. 粮仓给小麦、大米、玉米、鹿和香蕉资源地块加1粮。
2. 灯塔给鱼、螃蟹、珍珠和鲸鱼资源地块加1粮。
3. 兵营(和对应ub)给铜和铁资源加1锤。
4. 马厩(和对应ub)给马羊牛资源加1锤。
5. 兵工厂给硝石和石油加1锤。
6. 工厂(和对应ub)为煤资源加1锤。
7. 水磨为沿河农场+1粮食。
水磨+1住房,由+1粮+1锤改为+2锤。

The boost of Encampment district only works on land military units now.
军营的锤单位加速现在只作用于陆地战斗单位了。

Habor and ROYAL_NAVY_DOCKYARD district provides 25% boost when producing the naval units. The speed up of cothon remains at 50%.
港口和皇家港口锤海军单位加速25%。巨港加速仍为50%。