Sid Meier's Civilization VI

Sid Meier's Civilization VI

[Please subscribe new item] Civ6 Plus: Harmony in Diversity v0.7.1
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Update: 29 Dec, 2020 @ 4:42am

v0.1

[Gameplay]
Remove game cost escalation (see below, except purchase plot). make purchase plot cost 20% lower.
移除买地价格以外的游戏进度的影响(见下文)。买地价格降为80%。

fixed cost of districts.
区域调整为固定价格

All districts that was having variant cost now have fixed cost 60 except
所有以前浮动价格的区域调整为60锤,水渠80,运河和大坝200。
aquadect 80
canal 200
dam 200.

All projects cost 75 production except
所有项目调整为75锤,腓尼基迁都200锤,寻欢作乐美第奇宫廷盛会100锤。
move capital 200 (...)
court festival 100 (...)

If appliable, finish the project grants
如果适用,完成项目给20点对应伟人点(若单一伟人)或10点对应伟人点(若多类伟人)
20 great person point (with single class)
10 great person point (with multiple class)

Pilaging gains stay fixed. (base 25)
劫掠获得固定收益,基础25。
change the raid & total war policy cards to 100% and 200% bonus on pillage gains.
更改劫掠卡(军事训练解锁)为100%额外劫掠收益,全面战争为200%额外。

[Yields]
change terrain & feature yields.
调整了地块和地貌产出
change citizen (specialist) yields, add 2 great person point yields for each type of specialist.
调整了专家产出,增加对应类型的2点伟人点产出。

[GoodyHuts]
Relic, builder, governor title may only be rewarded after 30, 15, 50 turns. (was 0, 0, 30)
30t, 15t, 50t 后才有可能从蘑菇中获得遗物、工人、总督头衔。
favor can be rewarded after 15 turns. (was 30)
外交点在 15t 后有可能从蘑菇中获得。