Don't Starve

Don't Starve

Emeralds
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Update: 19 Oct, 2019 @ 2:12am

Version 2.1

Special thanks to Kuloslav for making this crucial update.

- fixed fatal crash when mod was enabled due to changes in code after Hamlet release

Update: 20 Sep, 2017 @ 3:16pm

Version 2.00

BIG UPDATE :)

- SHIPWRECKED compatibility!
- Due to lack of caves in Ship emerald rocks will be spawned on magma biomes while generating world
- updated and refreshed all arts (emerald, rocks, emerling, armor, crown and sword) to match obsidian design
- deleted imps and emerald flowers from the mod to make it more simple and game mechanic friendly
- added custom quotes for all standalone, rog and Ship characters (emerald, rocks, emerling, armor, crown and sword)
- fixed some code issues related to light sources for armor, crown and sword
- Big redone of Emerling! He can no longer be equiped with armors and weapons, he can't be healed. But he has a big buff to health and he has good health regeneration instead!
- Emerling is now based on different build and his sounds are changed as well
- Emerling still needs Slurtle Slime to be crafted so you need to get this resource outside SHIP world. The reason why is emerling can't cross the water so he is very limited in SHIP world. I suggest crafting him in standalone/RoG world.
- Emerald items will sink in ocean due to their weight but they can't be taken by strong winds.
- changed mod icon
- changed map icons for emerling and emerald rocks

Update: 28 Dec, 2014 @ 9:26am

Version 1.81

* I just changed modicon.. thats all :)

Update: 8 Dec, 2014 @ 10:49pm

Version 1.8 Special thanks to Kuloslav for making this update. He is now a contributor of this mod :)

NEW CONTENT
- Added commands system to Emerling. Now you can order him to "follow" or "stay"
- Due to the commands, you can order him to stay, just before Woodie will turn, so he won't be following Woodie during the curse state

FIGHT
- He is no longer running far away from player just after crafting him
- He can now fight using Kitting correctly, even if he has no weapon in hand
- Now he is more useful in fight (even in giants) cause he can now dodge more attacks
- He won't attack any creatures without your permission
- If he is attacked by the creature, he will strikes back correctly
- If he is fighting with creature, you can stop the fight by giving him a command to "follow" the player. This will prevent stunlock on some creatures like Rock Lobster
- Monsters are attacking him correctly. Sometimes they were passing him without any action
- If player attack him, he won't attack the player

TWEAKS & BALANCE
- He will teleport with the player without bugs
- He won't attack bees from your own bee house, if they attack him or a player
- Fixed issue when Emerling wasn't able to be healed
- He will no longer make odd "slide" after being healed
- He can no longer use torch and morning star

Update: 23 Aug, 2014 @ 8:25am

- Hotfix for last update

Update: 23 Aug, 2014 @ 8:04am

Version 1.7

- Added some tweaks for emerling:

* replaced health meter. Now helath meter is not blocking the subtitles above emerling
* fixed a bug when emerling was fighting with moose or bearger. Now if he lose his weapon he won't attack giants with bugged weapon in his hand.

Update: 2 Jul, 2014 @ 12:43pm

Version 1.6.

- Added special health meter for Emerling
- Emerling now fights like Pigman. Attack and run. Now he's more usefull in fight
- Emerling can't be healed using Spider gland, Healing salve and Bandage. Only emeralds will work.

- Emerald items won't give light between unequiping and putting in inventory.. for sure

Update: 11 Jun, 2014 @ 12:56pm

- Added new craft, Emerling! - an Emerald guardian (Fight tab)
He fights for you, protect you. You can give him weapon, armor, or emeralds to patch him. You can craft more than one guardian if you want.

- Added new look for emeralds in inventory,
- Nerfed light radius for Emerald crown and Emerald armor (-30%),
- Upgraded inventory look for emerald sword, crown and armor,

Update: 27 May, 2014 @ 11:13am

- Updated Api version of the mod

- Added info about compatibility with RoG and standard game

Update: 15 Apr, 2014 @ 11:14pm

- small changes, works with DLC