Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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Update: 11 Sep, 2022 @ 7:25am

-Fixed AMS summon portals not lining up with the NPC creates position

Update: 11 Sep, 2022 @ 7:07am

-Added crosshair when using emplacements
-Added experimental AMS ConVar: QE_AMS_useHL1_NPCs_for_cascade
-Reduced the light flicker of some lamps
-Made pathway marker & weapon spawner sprites less expensive
-Fixed 2nd HEV spawer spawning infinite HEVs, not realizing its already occupied

Update: 28 Aug, 2022 @ 10:33am

-Fixed GeS doors playing thier move sound from the door instead of the frame
-Fixed Kevlar vest not giving bonus 20 armor cap if armor is above 20
-Fixed Suit chargers not healing above 100
-Added another HEV suit spawner
-Added more LC VOX lines to the VOX system

Update: 27 Aug, 2022 @ 4:27am

-Added 3 GeS doors
-Added 3 Ges buttons
-Added kevlar vest
-Added sample that is basically a portable engery charging crystal
-Fixed HC door 2 not opening
-Adjusted the lamps flicker

Update: 5 Aug, 2022 @ 4:51am

-Fixed the jump ramp's inconsitency

Update: 5 Aug, 2022 @ 3:59am

-Added ammo crate dispenser
-Added missing security terminal font
-Made weapon detector sprites slightly less expensive
-Gave more entities spawn notification hints
-HECU radio should now give the error achievement on a slightly longer range
-Lowered the volume for the residue flamer igniting/ un-igniting
-Fixed ML ion cannon vaporizing itself
-Fixed residue flamer igniting other residue flamers

Update: 3 Aug, 2022 @ 4:49am

-Added ammo dispenser from mindlock

Update: 31 Jul, 2022 @ 6:14am

-Fixed OAR Silo and Alpha Warhead still having old VOX paths
-Made sprite rendering less expensive

Update: 30 Jul, 2022 @ 12:20pm

-VOX builder is now functional

Update: 30 Jul, 2022 @ 9:35am

-Added frame model for st door & made it functional
-Added more icons
-Intercom now uses 1 more model that wasnt used
-OAR Track switcher shoud now work with saves
-Reenabled the old monorail tram, currently partially functional