Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul
Showing 41-50 of 80 entries
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Update: 11 Feb, 2021 @ 7:21pm

Update: 11 Feb, 2021 @ 3:57pm

Update: 10 Feb, 2021 @ 12:46pm

Changes:
• Battle pilgrims have more health
• Paladin skill should correctly apply immune to psychology now.
• Knight shields and Yeomen shields buffed. Battle pilgrim shields slightly nerfed.
• All Questing Knights have improved armour and health, Regiment of renown version costs 100 more.
• Men-at-arms/Spearmen-at-arms cost 225 down from 250.

Update: 9 Feb, 2021 @ 6:15pm

Small bug fix

Update: 9 Feb, 2021 @ 5:19pm

Knightly Tempered Update

This large and ambitious update Rebalances almost every bretonnia unit, introducing the Knightly Tempered ability to all knight units, as well as brand new skills for Paladins, Lords and Prophetesses.

Unit & Ability Changes:
• Grail Reliquae's Icon of Devotion has a larger radius, and has more health and a 10% ward save.
• Grail Guardians splash damage removed but weapons have been buffed.
• Knightly Tempered Added. It provides acceleration, AP weapon strength and a 10% physical resist to all knight units.
• Nearly every unit has had its cost revised. Knights units costs have increased.
• Unit size reduced for Foot Squires.
• Battle pilgrims stats & health increased.
• Spearmen at arms bonus vs large reduced.

Building Changes:
• Farms are cheaper to build, but give less income (125/150/200 down from 150/200/300)
• Mills are also cheaper to build, and provide more income
• Industry is now more expensive to build
• Storage now gives more income but the province wide buff has been removed. Province wide replenishment buff to peasants has been added.

Visual changes:
• Shields bug fixed for Knights of Crescentia.
• Unit card changes for many units, such as spearmen at arms, pegasus knights and battle pilgrims.

There are other minor changes included in this build, but due to the sheer size of it not all have been denoted. I hope you enjoy!

Update: 27 Jan, 2021 @ 5:57pm

Tech Changes:
• Royal Banners 5% damage reduction for men-at-arms removed. This may be reverted in the future, fine-tuning the tech buffs to men-at-arms has been tricky for my goals of making them more viable throughout the campaign.

Building Changes:
• Removed the +1 attack bonus to Peasant Mob from windmills.

Update: 27 Jan, 2021 @ 4:04pm

Building Changes:
• Base industry economy increase of Storage buildings improved
• Industry economy faction wide bonus is now province wide instead, but has been increased from +3% to +8%
• Cellar gives+4% industry province wide.

Update: 26 Jan, 2021 @ 4:19am

Building change:
• Wind mill level 3 gives +1 melee attack to peasant mob down from +2

Update: 24 Jan, 2021 @ 7:04am

Bug fix:
• Unification of Bretonnia correctly reduces local recruitment time of Foot Squires.

Update: 22 Jan, 2021 @ 5:56pm

Unit Changes:
• New unit icon for Men-at-Arms (longbows)