Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul
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Update: 11 Jan, 2021 @ 2:01pm

Unit Change
• Increased damage for Grail Knights against large enemies.
• Grail guardians have slightly increased damage.

Update: 10 Jan, 2021 @ 1:19pm

Unit Changes
• Paladins and Lords have slightly more melee skills and damage

Building Changes
• Armory moved to tier 5 and costs 9000 up from 6000
• Armory armour bonus nerf reverted
• Smiths changed to tier 2 (thing change was not made to the unit pack due to the hammer squire unit)

Update: 10 Jan, 2021 @ 11:21am

Unit Changes
• Grail knights, Grail Guardians, Bretonnia Lords and Paladins have increased damage
• Bretonnia Lords and Paladins have increased melee attack and melee defence but reduced splash damage targets.

Update: 10 Jan, 2021 @ 7:33am

Building Changes
• Farms an industry improve one another a tiny bit more (3% up from 1%)

Skills Changes
• Bonded service no longer improves replenishment for non knights

Edict Changes
• Peasants duty gives +4% replenishment up from 2%

Update: 9 Jan, 2021 @ 8:17pm

Building changes
• Level 2 Smiths global armour increase reduced from +2 to +1
• Level 2 Smiths local recruitment increased from +1 to +2
• Level 2 Mill and Storage local recruitment reduced from +2 to +1

Update: 9 Jan, 2021 @ 6:25pm

Major Changes
• Farming bonus from the final tier of chivalry removed
• Upkeep penalty from vows is now 150% rather than 100%

Building changes
• Tier 3 farms returned to 300 income (from 250)
• Water mills farming income bonus reduced from +40% to +25%
• Mills income increased to 80/130

Minor Change
• Knights of Crescentia armour piercing bullet point removed.

Update: 9 Jan, 2021 @ 5:22am

Due to the vanilla overhaul of public order, I have reverted the greenskin incursion.

Update: 8 Jan, 2021 @ 2:58pm

Unit Changes:
• Increased upkeep for peasant bowmen (all kinds)

Building Changes
• Increased cost for various buildings, such as stables buildings
• Reduced income from various buildings
• Removed growth bonus from storage
• Trade bonus removed from Guild hall chain

Technology Changes
• Knightly Reform Leadership increase reduced to +2 from +4

Update: 8 Jan, 2021 @ 12:42pm

Major Changes
• Foot Squire upkeep reduction removed from Peasant Economy
• Industry only increases recruit rank of men-at-arms units

Unit Changes
• Knights of Crescentia (Polearms) renamed to Knights of Crescentia
• Knights of Crescentia weapon damage reduced signifcantly, attack rate increased
• Knights of Crescentia model count increased from 60 to 80, but health per model is reduced.
• Grail knights and Grail guardians have +2 health per model
• Unit card and Unit Model updated for Knights of Crescentia

Skill Changes
• Bless water gives +5 melee defence to Battle Pilgrims, but 15% less charge bonus

Building Changes
• Healing buildings provide more growth
• Tavern buildings provide income. Brothel increased income and +10 growth to region and adjacent region up from 1.
• Farms reduced income.
• Guild hall chain now provides growth and global trade rate bonuses.

Technology Changes
• Industry income bonuses reduced slightly
• Chivalrous Realm reduced upkeep reduction from -8% to -5%
• Men-at-arms reform recruit rank increase replaced by +2 melee defence

Update: 7 Jan, 2021 @ 11:19am

Unit Changes
• Battle pilgrims bonus health increased from +63 to +64
• Battle pilgrims unit card edited (again) to have less contrast and lighting

Tech Changes
• Stronger Mills icon improved