ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
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Update: 7 Feb, 2021 @ 5:14pm

- SCP3000 should be tameable now.
- SCP3000 should render properly now
- slightly nerfed SCP096\'s rage buff
- changed SCP bleed works, no longer slows you down via stat but now by a % of maximum speed.
- fixed SCP3934\'s water breath damage
- made SCP-682 immune to acid burn from its own projectiles
- updated the info list for all SCP\'s now, stuff should be more accurate now than outdated
- fixed SCP repellant not being craftable
- added new variant of SCP-610, the titan 610 (aka giga)
- added SCP-610 giga variant to SCP 682 multiplier
- removed the extra +175% damage increase on tamed SCP-610 dominum, wtf?
- added TLC to SCP 939, with a new attack, their speed is increased, but levels into speed are lower now....
- TLC 939 can jump higher and forwards. As well as new textures which make them semi-bioluminecent under lighting

Update: 6 Feb, 2021 @ 6:59pm

- Fixed 093

Update: 6 Feb, 2021 @ 2:19pm

- Attempting to fix crashes?
- Fixed 3000 taming method?
- some 682 fixes
- scarlet king nerf
- SCP spawns changed around a bit
- SCP 610\'s should be able to use X now
- scp\'s will now refresh their classification buffs when they use LMB
- some sound fixes
- added taunt and annoyed attacks to SCP 4975
- equipping 682 with a saddle shouldnt hurtle you through the floor into the unknown abyss below anymore.


New SCP:
- SCP 3934, see discussions for more information

Update: 4 Feb, 2021 @ 12:15pm

- Attempting to fix crashes?
- Text for SCP-3000 now says extract Y909 rather than scrape meat
- slowed down 3000\'s animations, alot
- made SCP\'s other attacks work on servers? (worked in devkit dedicated server settings)
- Added a few more particle effects to SCP-093
- added some particle effects to SCP-3000\'s attacks
- made SCP-1471-A\'s sitting "attack" less clunky
- because people dislike 682 being "weaker" than a giga, i have artificially made him stronger, aka he now deals 3x damage with his left click to gigas and normal deathworms. THIS DOES NOT EFFECT ALL GIGAS only the normal, tek cave, corrupt, VR, and cave giga variants. It does not effect the bone, alpha, tek, malfunctioned, brute gigas. As those ones are in my opinion, "bosses" and should be left alone so you cannot cheese them
- nerfed SCP-682 insect damage
- Added trample damage to the scarlet king

Update: 3 Feb, 2021 @ 4:26pm

- Attempting to fix crashes?
- Text for SCP-3000 now says extract Y909 rather than scrape meat
- slowed down 3000\'s animations, alot
- made SCP\'s other attacks work on servers? (worked in devkit dedicated server settings)
- Added a few more particle effects to SCP-093
- added some particle effects to SCP-3000\'s attacks
- made SCP-1471-A\'s sitting "attack" less clunky
- because people dislike 682 being "weaker" than a giga, i have artificially made him stronger, aka he now deals 3x damage with his left click to gigas and normal deathworms. THIS DOES NOT EFFECT ALL GIGAS only the normal, tek cave, corrupt, VR, and cave giga variants. It does not effect the bone, alpha, tek, malfunctioned, brute gigas. As those ones are in my opinion, "bosses" and should be left alone so you cannot cheese them
- nerfed SCP-682 insect damage
- Added trample damage to the scarlet king

Update: 1 Feb, 2021 @ 5:10pm

- Attempting to fix crashes?

Update: 1 Feb, 2021 @ 1:49pm

- Update reverted due to crashes..... will be looking around in devkit

Update: 31 Jan, 2021 @ 1:58pm

- added SCP-610-arachnid
- fixed all AI issues on all SCP\'s including 610 and 096 :D (TESTED!)
- increased health regen for 682, 250, and 096\'s rage/heal buffs
- corrected the name on SCP-594\'s invincibility debuff
- added SCP-610-arachnid to the SCP-1471-A multiplier
- increased knockback resistance on SCP-093
- SCP-4975\'s guillotine cut now has its own damage type, with a new bleed effect. Inflicts guillotine, which can effect most creatures and SCP\'s normally immune to other bleed debuffs like gnashed and gashed.
- SCP-682 is now immune to guillotine
- SCP-610-Humanoid buff, now they do slightly more damage.
- SCP-610-XenoMale\'s will now run closer towards their enemy and keep biting.
- SCP-610-XenoFem\'s will now try to ambush burrow, just like the males, when wild only
- made SCP-610-XenoFem\'s take more flesh that hates to tame
- Increased knockback resistance on SCP-682
- made SCP-682 use his retreating AI less often.
- SCP-682 should use his basic attack alot more often, lowered the frequency of all his other attacks.
- Changed SCP-682 explosion color
- The Scarlet King should use his basic attacks alot more often, lowered the frequency of all his other attacks.
- removed alot of gravity from scarlet kings attacks, the boss should be able to aim his attacks much better now without the insane dip.
- SCP-093 hitboxes radius increased... again...
- some balance based changes
- SCP-682-Insect forms should always spawn at lvl 500 now in groups of 20-30. They should also do around 3-4x as much damage now.
- Added cooldowns to some attacks while riding for some SCP\'s
- SCP-610 wild should now correctly spawn with the bloodtherhood buff now.
- all SCP-610 should correctly spawn with the bloodtherhood buff now
- removed gang bonus on SCP-610-XenoMale\'s

Update: 29 Jan, 2021 @ 9:28am

- So i\'m an idiot, and it took me like 5 updates to realize I didn\'t properly add SCP repellant
- made boss variant of SCP-2317-K immune to king titan stun and intimidation
- made SCP 999 immune to king titan stun and scarlet king stun.
- made SCP 682 immune to intimidation
- increased health regen during SCP 096 rage buff
- increased range on SCP 682 insect form attack
- changed a few things to hopefully finally fix flesh that hates and SCP 096 AI. Hopefully...
- scarlet king uses charge from farther away
- nerfed the breeding time on 939, because i forgot its supposed to be slow without increased rates (kinda like how i panicked when a lvl 20 682 had like double the health of a lvl 1 so i nerfed all the scp\'s level ups then saw a rex lvl 30 which had like 4x the health of a lvl 1 rex and realized having that much health was probably normal so then i had to go back and rebuff everything)
- properly added fire weakness to other SCP-610 variants
- SCP-610 heals a bit less health for eating flesh that hates now
- increased SCP-093 torpor and stamina
- increased swim speeds for SCP-093, 096, 939, 745, 1000, 999, 250
- fixed end-time on SCP-682\'s tail whip animation
- SCP-250\'s left click now deals 1.5x damage towards ovis, abberant ovis, scp-594, diplodocus, and abberant diplodocus
- SCP-745\'s light beam now deals 3x damage to reapers and nameless, 1.3x to 939 and alpha 939, but only 0.2x to other 745.

Update: 28 Jan, 2021 @ 6:04pm

- No longer can reflect back 682\'s projectiles with kentrosaurus
- Fixed an issue with the insect variant of 682