ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
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Update: 7 Jun, 2021 @ 12:18pm

- Fixed a taming issue with 4778

Update: 6 Jun, 2021 @ 4:42pm

- rebalanced 722\'s item
- consuming 722\'s item now also inflicts its venom debuff, draining 5% of max health as well as stamina and health per second, so its not as OP anymore

- SCP-323 now gets a regeneration buff from eating human flesh so that they can offset their low hp and their strict diet better
- SCP danger level is now displayed as a HUD below said SCP\'s name
- Few more changes to SCP\'s
- 999\'s healing enemy attack is now classified as AISpecial attack, his default move is now an AOE that heals allies and teammates only. The direct healing is another new buff that has insane health regeneration but this new attack has a very long cooldown

- SCP-2317-K immune to 999\'s healing buff (Boss variant only)
- Added 3-4 passenger seats to SCP-3700-1 (Still working on the platform saddle...)
- Removed some particle effects and etc from some SCP\'s

- Attempted something with the primal game data that was suggested to other people on the modding discord, maybe fixed the crashing regarding whenever the mod is loaded first?

- fixed SCP-169 submerge height
- Wild SCP-169 no longer use the suffocate on land mechanic due to arks ai not being smart enough to run back to water


=======NEW NIGHT TIME MECHANICS: the following SCP\'s now get nerfed during day time but buffed during night time and get night vision. The stat decrease and increase is identical to the vamperes from my other mod:=======================
- SCP-1000
- SCP-745
- SCP-939 (And Alpha)
- SCP-250 (And Alpha)


- added SCP 4778

Update: 25 May, 2021 @ 2:09pm

- SCP-3934\'s water breath is now childed from the tropical wyverns water breath damagetype (still retains its original properties). This applies to all variants of its water breath. this also means its knockback breath also has the multipliers against creatures its other breaths had
- SCP-2761 can jump out of the water
- SCP-2761 heavy bite no longer inflicts bleed, just inflicts a debuff which prevents stamina regeneration
- SCP-2761\'s regeneration no longer regenerates stamina
- SCP-2317-K (BOSS) now immune to SCP-999\'s healing
- combined SCP-682\'s minions and SCP-1762-2 into 1 model using different textures (hopefully reducing file size for the upcoming SCP)
- removed SCP-096\'s landing animation due to glitches
- damage resistance lasts 20 seconds now
- fixed SCP-594 not being aggressive
- SCP-2317-K (Boss) is now immune to deinonychus bleed, no cheese now.
- SCP-3700-1 no longer NEEDS a saddle to ride. But it can still wear one
- both 2317-K variants take 2x damage from explosions now
- 3700\'s will surface to the ocean surface faster, more accurate to their actual behaviour in the scp universe
- signifigantely reduced 3700-1 turn radius in the water
- reduced amount of affinity needed to tame 3700-1, after all, you deserve to have it easily after helping it kill 3700-2 which was always meant to be the difficult part
- SCP-3934 no longer needs to space bar at water surface to jump out
- Dunno when i added a pack bonus to 3934...

- SCP-2317-K-2 loses hunger slower now, but each feed will give higher % when taming. Increased taming range a bit on 2317-K-2

- Organized some buffs and damagetypes and stuff because it was all a mess in the folders. Apologies if this breaks anything.
- nerfed SCP-3000\'s tamed health level ups
- reduced the time frame in which you can restun 2761 on its getting up animation]
- doubled SCP-169\'s time it can stay out of water
- while dying under its own weight on land 169\'s damage is reduced by 80% and takes 2x damage

Update: 22 May, 2021 @ 3:38pm

- Some things changed for the better
- Scarlet king projectile rebuffed, barrage uses a second projectile now that deals signifigantely less damage
- Scarlet king\'s attacks are now childed from the king kaijus damagetype, damages all structures now.
- Turned off prevent saving on the keter, euclid, etc buffs on some SCP\'s so it wont dissapear upon leaving the game
- Nerfed 096 torpor dropping
- Scarlet kings natural armor removed, its "Secondary Natural Armor" in its unstunned state nerfed from 30% reduction to 20% damage reduction

- the above means scarlet king is easier to defeat now.
- Projectile reworks, no changes really in ANY projectile, but they now use childed variants of the damagetypes they previously used, with the sole purpose of reclassifying them as non-melee attacks (Havent gotten to all projectiles but majority). So you shouldnt get your attacks reflected because the projectile was classified as melee (Also in ark the dilo spit, the artheuropleura spit, and reaper webs are indeed classified as melee attacks, for some reason...)

- Lowered some torpor on some SCP\'s
- SCP-2761 knockback resistance decreased slightly
- SEVERELY nerfed SCP-939, alpha 939, 250, 745, 999, 2317-K, 682, 1000, 610, 659, 2662, and increased 2761 spawns

- So i saw a youtube video and someone somehow managed to get 1128 to spawn in their world despite it being set to not spawn naturally... and well, they tamed it! without the game crashing. SO! I need someone to test if 1128 FINALLY no longer crashes the game, so that i can FINALLY allow the aquatic horror to spawn naturally!

- I have no idea how SCP-3934 are spawning in peoples grasslands, they only spawn as far as beaches when it comes to land (and swamps i guess so thats fair) so reduced the land area spawns for them and increased water spawns as testing


SCP-3456 can now run on top of water like intended... sort of.... you see it kind of still plays the swim idle when not moving, and if you JUMP or fall a tiny bit before entering water it gets stuck and you have to jump to get free, but jumping and landing on water causes it to fall in and it will be forced to swim like any other creature, but if you run on a flat surface into water you should be able to walk, run, attack across the waters surface like a basilisk lizard (i just turned on both water walking things in the BP, it even said something like WIP or testing when i hovered over the options so I dont expect it to be perfect.)

Update: 17 May, 2021 @ 6:05pm

- Predator vision SCP\'s (939, 745, 722, 953, 659, 1128, etc) No longer use R to deactivate predator vision. Deactivate it with Q (659 still uses R to deactivate roosting) and 3000 still uses R
- reduced spawns on SCP-939
- SCP-096 no longer spawns in the redwoods.
- SCP-999 now tames off of sweet vegetable cake only.
- SCP-594 reflective damage increased to 10% from 1%
- SCP-3000 reflection damagetype changed
- SCP-999 healing particles toned down a bit
- SCP-999 now has two seperate healing buffs, one for wild creatures other for just allies.
- Scarlet king universal armor buff without being stunned reduced to 20% rather than 35%, no longer increases his damage by 15%
- Scarlet King\'s unique stun effect now lasts 6 seconds rather than 15. Cannot be stacked and consistant attacks will not reset the timer
- SCP-2317-K\'s electricity should now inflict SCP-electrocution
- SCP-electrocution should now AOE buff everything near you, regardless of alliance, not just enemies (weird stuff i know, it actually starts to hurt the brain if you think about it harder).
- SCP-electrocution will not AOE buff if you already have SCP-electrocution, so you cant infinitely and always spread it.

- reduced SCP spawns

Update: 16 May, 2021 @ 7:16am

- Deleted most of 722\'s code should no longer auto unbecome a knockout tame when knocked out (Why is that a thing wildcard?)

Update: 15 May, 2021 @ 8:00am

- Testing

Update: 15 May, 2021 @ 5:32am

- SCP-250\'s left click no longer inflicts any sort of bleed
- fixed 610-titan aim offset (thank you 250)
- SCP-594 now inflicts stackable bleed rather than deino bleed
- SCP-939 now inflicts stackable bleed rather than deino bleed (Alpha not included)
- SCP-3934 now inflicts stackable bleed rather than deino bleed (Including Alpha)
- SCP-594 is now highly resistant to electrical attacks as well
- fixed an early mistake where SCP-3934 took wayy too much damage from piercing attacks
- while poison emmission is active SCP-722 cannot burrow
- nerfed SCP-722 torpor
- fear and bleed now prevent burrowing too
- SCP-722 can no longer burrow while constricting

Update: 14 May, 2021 @ 11:51am

- SCP-250\'s left click no longer inflicts any sort of bleed
- fixed 610-titan aim offset (thank you 250)
- SCP-594 now inflicts stackable bleed rather than deino bleed
- SCP-939 now inflicts stackable bleed rather than deino bleed (Alpha not included)
- SCP-3934 now inflicts stackable bleed rather than deino bleed (Including Alpha)
- SCP-594 is now highly resistant to electrical attacks as well
- fixed an early mistake where SCP-3934 took wayy too much damage from piercing attacks
- while poison emmission is active SCP-722 cannot burrow
- nerfed SCP-722 torpor
- fear and bleed now prevent burrowing too
- SCP-722 can no longer burrow while constricting

Update: 14 May, 2021 @ 11:50am

- SCP-250\'s left click no longer inflicts any sort of bleed
- fixed 610-titan aim offset (thank you 250)
- SCP-594 now inflicts stackable bleed rather than deino bleed
- SCP-939 now inflicts stackable bleed rather than deino bleed (Alpha not included)
- SCP-3934 now inflicts stackable bleed rather than deino bleed (Including Alpha)
- SCP-594 is now highly resistant to electrical attacks as well
- fixed an early mistake where SCP-3934 took wayy too much damage from piercing attacks
- while poison emmission is active SCP-722 cannot burrow
- nerfed SCP-722 torpor
- fear and bleed now prevent burrowing too
- SCP-722 can no longer burrow while constricting