Rivals of Aether

Rivals of Aether

Phoenix Wright
Showing 1-10 of 22 entries
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Update: 14 Jun, 2022 @ 11:30pm

v1.22

-Adjusted knockback on each level of objection
-Gave Aerial Objection proper landing lag
-Aerial Objection now has parry stun
-Phoenix now has to gather all 3 pieces of evidence to enter install

Update: 29 May, 2022 @ 10:40pm

v1.21
-Hitting Phoenix in install now reduces the timer (-100 to the timer per hit)
-Added a meter for the indicate install length

Update: 27 Apr, 2022 @ 5:48pm

v1.20
-Removed Zetterburn fire effect on uspecial
-Hopefully fixed a bug where evidence does not go away on trade
-Added victory theme
-Fixed bug where Turnabout install background wouldn't work with certain stages (courtesy of rioku)

Update: 26 Apr, 2022 @ 2:35am

v1.19
Don't worry about it

Update: 26 Apr, 2022 @ 2:09am

v1.18
Hotfix 2 help

Update: 26 Apr, 2022 @ 2:03am

v1.17
Hotfix stuff

Update: 26 Apr, 2022 @ 1:32am

v1.16
-Ustrong startup: 22 -> 12
-Ustrong: Removed scoop hitbox
-Bair Sweetspot Height: 10 -> 60
-Bair Sweetspot Width: 10 -> 25
-Fixed Dstrong Sweetspot Priority
-Adjusted code on Maya
-Fstrong Startup: 26 -> 23
-Switched Maya alts to use article code instead of new sprites allowing easier access to new Phoenix alts
-Adjusted frame data for all turnabout moves now starting at frame 9 with sweetspots having priority
-Nspecial no longer removes evidence on whiff
-All Turnabout moves got an update to their animation.
-Added Turnabout Uair
-Turnabout Dair sourspot Angle: 50 -> -45
-Turnabout Dair sweetspot BKB: 4 -> 6
-Turnabout Dair sweetspot KS: .8 -> .6
-Turnabout Dair sourspot Hitstun Modifier: 1 -> .7
-Turnabout Dair sweetspot Hitstun Modifier: 1 -> .7
-Turnabout Timer Level 1: 250 -> 500
-Turnabout Timer Level 2: 500 -> 1000
-Turnabout Timer Level 3: 1000 -> 2000
-Turnabout now plays Pursuit as an install theme (Thanks to Rioku)
-Turnabout Install theme now has compatibility with Tenshi install theme. If one theme plays after the other, the later one will plays first, then the previous one will play once the first one if finished. (Thanks to Rioku)
-Adjusted sfx on speech bubbles to be less annoying
-Switched voicelines for Trilogy voicelines
-Added Ace Attorney stab sfx to speech bubbles on hit
-Added Damon Gant alt (For Roboshyguy)
-Removed anti-Muno code

Update: 25 Oct, 2021 @ 1:15am

v1.15

-Hopefully fixed Nspecial turnabout activation

Update: 24 Oct, 2021 @ 7:42pm

v1.14

Dspecial: Startup 35 > 28
Dspecial: Endlag is 4 frames slower

Ustrong: Startup is 3 frames faster

Update: 24 Oct, 2021 @ 4:16pm

v1.13

Phoenix Patch:

Initial Dash Time: 7 > 12
Short Hop Speed: 9 > 7
Hurtbox: Height Reduced
Added Whifflag to all moves, might have made endlag changes too. Too lazy to check all of them.
Removed button input for evidence

Utilt: Hit 1 Angle 100 > 110
Utilt: Reduced size of hitbox 2

Dtilt: Startup 10 > 6
Dtilt 2: Startup 10 > 7

Bair: Sfx changed
Bair: Widnow 2 Vsp: -3 > 0
Bair: Startup: 22 > 16
Bair: Sourspot: Hitpause: 7(.6) > 9(.7)
Bair: Sourspot: Knockback: 7(.8) > 6(.7)
Bair: Sourspot: Reduced Hitbox Size
Bair: Sweetspot: Hitpause: 8(.8) > 10(.8) + 2
Bair: Sweetspot: Damage: 8 > 11
Bair: Sweetspot: Knockback: 9(.9) > 8(.9)
Bair: Sweetspot Angle: 35 > 361
Bair: Sweetspot Size: 28x28 > 10x10
Bair: Landing Lag: 15 > 10
Bair: Lifetime: 5 > 3

Dair: Reworked dair to a spike where Phoenix slaps with paper downwards

Nair: Replaced with old dair
Nair: Startup 17 > 6
Nair: Landing Lag: 0 > 4(6)
Nair: Changed animation and hitbox size, now sends at angle 70 instead of angle 305.

Dash Attack: Angle: -80 > 70
Dash Attack: Linker hit now untechable.

Fspecial: Hold it: 10 more frames extra hitpause on the stun.

Nspecial: Sfx changed
Nspecial: Hitpause changed.
Nspecial Air: Changed vsp properties
Nspecial Air: Angle -> -60 > 50
Nspecial: Turnabout mode version is now always level 2

Uspecial: Added hitbox on the landing animation of the move
Uspecial: Removed jump and airdodge cancel

Dspecial: Changed this to be evidence collect

Fstrong: Animation Length: 60 > 47
Fstrong: Massively reduced hitbox size on maya multihit.
Fstrong: Reduced size of finishing hit
Fstrong: Changed behavior on platforms to match the one solid ground

Dstrong: Adjusted animation framing and timing
Dstrong: Startup 21 > 6
Dstrong: Endlag Now 26
Dstrong: Damage 6 > 10
Dstrong: Angle 80 > 70
Dstrong: BKB 11 > 7
Dstrong: KS .9 > 1.2
Dstrong: BHP 10 > 9
Dstrong: HS 0 > 9

Ustrong: Endlag 12 > 9

Land Time: 12 > 4 DON"T QUESTION THIS! I WAS BAD AT BALANCE AT THE TIME

Turnabout: Gave it a visual effect.