Rivals of Aether

Rivals of Aether

King Knight
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Update: 16 Jan, 2021 @ 6:25pm

v1.3 (Jan. 16th, 2021)

BUGS SQUASHED:
-Fixed platform animation not representing where King Knight's hitbox was
-Hearts spawn every 5 CONSECUTIVE hits (previously, consecutive hits were sometimes not required)
-Hearts can now be properly picked up on the ground and on platforms
-Fstrong recovery frame animation tweaked
-Fixed issue where roll cancel attack on Fspecial sometimes used the wrong knockback values

BALANCE:
-Jab 1/2 recovery frames 5 -> 4 (timing for jab cancels adjusted)
-Jab 1/2 damage 5 -> 3
-Jab 3 recovery frames 6 -> 10
-Jab 3 damage 9 -> 7
-Ftilt recovery frames 6 -> 14
-Ftilt whifflag 9 -> 21
-Dtilt knockback scaling 0 -> 0.3
-Dtilt base knockback 3 -> 7
-Dtilt damage 1 -> 6
-Dtilt launch angle 20 -> 80
-Fstrong sweetspot knockback scaling 1.0 -> 1.1
-Nair landing lag 7 -> 18
-Bair landing lag 12 -> 17
-Fair sweetspot base knockback 8 -> 6
-Fair sweetspot knockback scaling .9 -> 1.1
-Fair sourspot base knockback 5 -> 4
-Fair sourspot knockbakck scaling .5 -> .6

GAMEPLAY:
-King Knight's combo is now on a timer; failing to hit an opponent within 1.5 seconds of your last hit will cause your combo to go down.
-Hearts will fly out of the opponent when your combo hits 5
-Heart Hammer (fstrong) will always spawn a heart regardless of combo, but will also return your combo to 0

Update: 16 Jan, 2021 @ 6:24pm

v1.2 (Jan. 16, 2021)

Fixes to heart pickups

Update: 12 Jan, 2021 @ 6:43pm

v1.1 (Jan. 12, 2021)

-Attempted to fix a bug where hearts could not be picked up.

Workshop Compatibility updates:
-Added Dracula support
-Added Daroach support
-Added Legacy Trummel & Alto codec support
-Added Mt. Dedede title support
-Added Soulbound Conflict support
-Added Steve death message support

Update: 12 Jan, 2021 @ 10:56am

v1.0