XCOM 2
Robo-Squad Size Enhanced
Showing 1-10 of 16 entries
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Update: 13 Feb, 2021 @ 6:52pm

Fixed the Squad select UI for those who choose not to use Robojumpers Squad Select.

Update: 13 Feb, 2021 @ 1:17pm

Prepped for additional patches.

Update: 13 Feb, 2021 @ 1:16pm

Fixed a bug where this mod would not detect robojumper's squad select if you remove it or add it without saving in this mods MCM.

Update: 17 Jan, 2021 @ 11:03am

Added Advanced Options:

1) To change the Max Rank Required to up to 10. (For those of you that use mods that add ranks).

2) To change the Default Max Squad Size to up to 45 +4.

WARNING!

The maximum safe squad size is 12 +4.
If you choose to spawn more than that, you MIGHT have some issues.

Use at your own discretion, and please inform me of any bugs I can fix or strange things you encounter.

Update: 16 Jan, 2021 @ 10:26pm

Changed max starting squad to 12 +4 for a total of 16 squad members.

Reorganized the MCM for easy navigation.

Update: 16 Jan, 2021 @ 8:15pm

Removed UI Selection from MCM.

UI Selection is now fully automated.

Update: 15 Jan, 2021 @ 8:33am

Fixed a localization bug.

Update: 15 Jan, 2021 @ 1:32am

Fixed a bug where Squad Size 4 was allowing for too high a rank in MCM.

Update: 15 Jan, 2021 @ 1:22am

* Exposed the 1st and 2nd Squad Size Upgrades in MCM.

* Dynamically changes supply and rank requirements. No reloading necessary.

Update: 14 Jan, 2021 @ 2:49pm

Fixed a bug where the settings.config was not saving on autodetect for [robojumpers Squad Select]