XCOM 2
[WOTC] Iridar's Template Master - Core
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Update: 17 Feb, 2021 @ 12:09am

Fixed a critical bug that made all float values be rounded to the nearest integer.

Update: 14 Feb, 2021 @ 9:52am

Added functionality to edit templates:
X2SoldierUnlockTemplate
X2SoldierAbilityUnlockTemplate

Added special handling for Range Accuracy arrays.

Update: 13 Feb, 2021 @ 4:50am

Fixed functionality that was broken in the previous update: the V value of the Edit_X2WeaponUpgradeTemplate commands can once again be used as a holder for the ValidateAttachmentFn delegate name.

Update: 11 Feb, 2021 @ 9:34am

This is a big update that significantly changed how Template Master works under the hood. This update IS NOT backwards compatible, meaning all Template Master configurations will have to be changed to actually work.

- Mod no longer uses [WOTCIridarTemplateMaster.Help] config header. Instead you now use one of the three:
[WOTCIridarTemplateMaster.X2DLCInfo_First]
[WOTCIridarTemplateMaster.X2DLCInfo_Standard]
[WOTCIridarTemplateMaster.X2DLCInfo_Last]

depending on when you want your command to run.

- Commands with the "_First" suffix will no longer work.
- "bFirst" property has been completely removed from EditTemplate commands.

- X2GrenadeTemplate can now be edited by Template Master using "Edit_X2GrenadeTemplate" commands.

- X2Effect proprerties, such as X2GrenadeTemplate::ThrownGrenadeEffects and X2WeaponTemplate::BonusWeaponEffects now support DP and DP_Index commands.

Update: 4 Feb, 2021 @ 7:35am

It's now possible to set BonusWeaponEffects and GameplayInstanceClass properties of X2WeaponTemplate.

Update: 1 Feb, 2021 @ 5:46am

Template Master's edits will now happen after most popular mods that also edit templates, making sure Template Master gets the last word.
bFirst parameter in the Edit commands has been deprecated. Now if you wish the command to run as early as possible, add the "_First" postfix to it, for example: Edit_X2WeaponTemplate_First
Internal optimizations to improve performance. Unlikely to be noticeable, but might shave off half a second off your game startup time if you have A LOT of template master commands.
Added "WeaponInits" and "WeaponInits_First", see documentation for details.

Update: 27 Jan, 2021 @ 3:22am

Fixed a bug that caused commands without bFirst = true to be executed twice. Fixed a typo in config that caused DLC Run Order feature to not work.

Update: 26 Jan, 2021 @ 5:35pm

Fixed a bug that prevented Edit_X2SchematicTemplate commands from working.

Update: 26 Jan, 2021 @ 4:52pm

The mod can now create templates of the X2StrategyElementTemplate type, as well as all of its subclasses, including X2TechTemplate.

The mod can now edit templates of X2PairedWeaponTemplate type.

All logs from this mod now use the TEMPLATE_MASTER tag.

Update: 15 Jan, 2021 @ 4:30pm