Garry's Mod

Garry's Mod

gm_libertystreet (TTT & PropHunt)
Showing 1-8 of 8 entries
Update: 28 Mar, 2021 @ 10:31am

-Updated thumbnail to match new skybox

Update: 27 Mar, 2021 @ 11:31pm

-Changed the skybox and lighting outside

-Removed a few windows for VVIS

Update: 3 Mar, 2021 @ 7:12pm

-Fixed several textures that weren't sized properly
-Fixed several brushes that were off by 1 unit

-Changed the brightness of several lights

Update: 17 Feb, 2021 @ 6:38pm

-Fixed several clipping issues
-Fixed some of the TTT logic

-Replaced most of the materials on the map (more to come)
-Moved barrels in the shed so they weren't as annoying

-Added in a new traitor trap

Update: 24 Jan, 2021 @ 8:51am

-Fixed a lighting error.

Update: 23 Jan, 2021 @ 4:56pm

-Added a few more lights to help with visibility.

-Changed elements outside of the map to skybox components to help with framerate.
-Removed a window to help with visleafs.
-Sliced some stairs.
-Changed locations of cubemaps to help with correct reflections.

-Fixed some doors that opened too wide.
-Fixed some visleafs and brushes to help with framerate issues.
-Fixed a shelf

-Celebrated compile time being down by 3x.

Update: 19 Jan, 2021 @ 7:52pm

-Added AI Nodes to most areas of the map.
-Added some clipping brushes to various props.
-Added in a few more lights.

-Changed the width of a stairway and a corridor.
-Changed some of the traitor trap button messages.
-Changed some of the textures to further optimize the map.

-Fixed a door that wouldn't close after opening.
-Fixed a door that could still be opened in a gamemode it wasn't intended for.
-Fixed various clipping issues.
-Fixed a grate.


Update: 16 Jan, 2021 @ 5:03pm

-Initial map upload.