Arma 3
TTS Beam Laser Demo
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Update: 21 Nov, 2021 @ 5:43pm

- Updated script files in mission to latest version.

Update: 26 Jul, 2021 @ 9:22pm

- Updated thumbnail to distinguish between script/mod versions.

Update: 11 Jul, 2021 @ 11:10pm

- Added custom icon for beam strike module.
- Added parameter to script and modules to disable damage from the beam.

Update: 11 Apr, 2021 @ 6:34pm

- Removed Achilles compatibility (no longer supported).

Update: 12 Feb, 2021 @ 8:26pm

- Removed need for tts_beam_fnc_customZeusModules to be run from initPlayerLocal.
- Updated sound classes to use tts prefix.

Update: 4 Feb, 2021 @ 8:59pm

Adjusted fn_customZeusModules slightly so it should correctly add the modules more reliably.

Update: 28 Jan, 2021 @ 9:53pm

- Added compatibility for Achilles and Zeus Enhanced. The 'Beam Laser Strike' module can be found under the 'Fire Support' section when either of these mods are loaded and the script is present in the mission file.

*NOTE*: Using the Zeus module still requires the script to have been added to the mission. This means the module will not be present for pre-made missions (e.g. Vanilla Zeus gamemodes). If the module does not show up the list, you can try re-adding it by executing '[] spawn tts_beam_fnc_customZeusModules' from debug console, or using Achilles/ZEN execute code module.

- The beam should now behave as expected when it hits an object before impacting terrain, and will timeout automatically if it gets stuck.

Update: 25 Jan, 2021 @ 4:25am