Team Fortress 2

Team Fortress 2

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Update: 15 May, 2021 @ 7:48pm

F3 Release:

Credit to harris0n for his work on this version

• Restarted the project to realign focus.
• Removed almost every gameplay change.
• Fixed a lot of clipping.
• Tidied up some previous changes.

Update: 2 Feb, 2021 @ 5:19pm

F2a Release:

Credit to harris0n for his work on this version

• Added textures to the tops of out of bound buildings.
• Replaced the chickenwire floor near red spawn with wood.
• Removed solidity on the lamp in D+E connector (replaced this hiding spot with a ledge).
• Adjusted metal beams to help movement.

Update: 1 Feb, 2021 @ 6:06am

F2 Release:

Credit to harris0n for his work on this version

• Fixed some props sticking through walls on D.
• Fixed some weird floating props in Whiteroom.
• Fixed some Z-Fighting on one of the doorframes in red spawn.
• Fixed the black brushes in the main exit in blue spawn.
• Fixed the weird black brushes outside the play area on C.
• Adjusted the pipe outside of the play area to visually fit the theme better on C.
• Changed the woodplank to a ramp and extended the stairs on the porch to make movement more fluid around the area on B.
• Corrected clipping outside Blue spawn's windows on A.
• Corrected some incorrect textures in blue spawn.
• Corrected some incorrect textures on B.
• Reverted the extended highground on B.
• Reverted the sentry porch on B.
• Removed collsion on decorative supports in Wishbone.
• Removed collsion on decorative supports on A.
• Removed collsion on decorative supports on B.
• Removed collsion on decorative supports on C.
• Removed the bridge and fence on the hill on A.
• Removed the last few remaining metal beams on D.
• Made both sniper perch windows taller to prevent sentries being able to "headglitch" on E.
• Compiled with HDR and LDR lighting.

Update: 28 Jan, 2021 @ 5:13am

F1 Release:

Credit to harris0n for his work on this version

• Corrected clipping.
• Better splash handling.
• More player friendly movement.
• Adjusted props to help with both visibility and gameplay.