Darkest Dungeon®

Darkest Dungeon®

The Anointed Class Mod
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Update: 27 Nov, 2022 @ 8:47am

Translation patch 1.7.5:
-Added korean translation thanks to Iris!

Update: 14 Nov, 2022 @ 5:42pm

Minor Bugfix Patch 1.7.4:
-Fixed bugs relating to localization

Update: 11 Sep, 2022 @ 9:13am

Minor Balance Patch 1.7.3:
-Oath of Judgement DODGE debuff now -7 instead of -8
-Both of the Anointed's CC trinkets now have -7 DODGE.

These changes were intended to be part of 1.7.2 but were accidentally not added. The primary change was adding a downside (sort of) to both of the Anointed's CC trinkets. However, do note that both of these trinkets give benefits if the Anointed is attacked, so in some ways these could be considered buffs.

Update: 11 Sep, 2022 @ 8:50am

Balance Patch 1.7.2:
-The Anointed's HP has been increased by 4/5 at all levels (42 -> 47 at max level)
-The Anointed's disease and blight resistance has been increased by 10%
-The Anointed's DODGE has been reduced by 5 at all levels (30 -> 25 at max level)
-The Anointed's SPD has been reduced by 2 at all levels (8 -> 6 at max level)

After some careful consideration, the decision has been made to rework the Anointed slightly to be less agile and more tanky. Overall though this is generally considered a nerf as the -2 SPD and -5 DODGE far outweighs the increased HP and resistances, which was intended. 8 SPD is just too high given the Anointed's role as a healer and this patch is meant to tone that down significantly.

Update: 30 Mar, 2022 @ 2:01pm

Minor Balance Patch 1.7.1:
-Oath of Vengeance now correctly reduces incoming stress healing by 40%. Not sure why it wasn't working originally.

Update: 6 Mar, 2022 @ 2:47pm

Major Trinket Patch 1.7:
-Updated localisation files
-Almost all of the Anointed's trinkets have been reworked or changed in some major way. Only the Oath of Judgement and the Faithful Feather were not changed. Since the changes were comprehensive and too big to fit here, I have placed them in discussion page. Check there for more information.

Update: 2 Mar, 2022 @ 2:16pm

Patch 1.6.2:
-Updated localisation files (some typo fixes, some camping skills have new dialogue)
-Holy Obligation is now usable in all ranks.

Backline Anointed has a rather one dimensional playstyle—given the choice of either healing allies or debuffing enemies, there was little variation in what the Anointed could do. This change was aimed at giving backline Anointed a chance to take on an even more supportive role, as although the self mark is not useful in ranks 3/4, the bonus accuracy and protection to an ally is by no means a bad choice when no one is in need of healing.

Update: 23 Feb, 2022 @ 6:01pm

Balance Patch 1.6.1:
-Zealous Ire bonus damage while marked has been reduced from +66% to +55%
-Zealous Ire no longer has a self debuff
-Zealous Ire now gains bonus CRIT vs Unholy Enemies
-Sacred Blade Healing has been reduced significantly. At max, it now heals +7 HP instead of +9, and scales much better at lower levels.

Zealous Ire's balance has been a difficult thing to address for a while now. +66% DMG and armour piercing is nothing to scoff at, but 'nerfing' it by adding a damage taken debuff has had several problems that I have observed over many gameplay tests:
1) In some ways the self debuff is contradictory to the design of Zealous Ire. You are supposed to be rewarded for using the move whilst marked, not penalised. This problem is further exacerbated when facing enemies that do extra damage to marked targets.
2) The extra damage taken encourages the use of Sacred Blade, and to a degree that can often times not be enjoyable. It's not fun using the Anointed to do damage but being forced to use Sacred Blade because of constantly high amounts of damage.
3) The gameplay tooltips for the self debuff were confusing, discouraging newer players from using the move at all.

To address these problems, the decision has been made to 'rip the bandaid' and make Zealous Ire a little bit weaker, but without any sort of self debuff. Ideally, this will make the move more fun to use whilst keeping it's balance in check. The critical hit bonus was added to keep the Anointed's effectiveness vs Unholy type enemies relatively the same, and to add a thematic touch. (Try retaking the Holy Land with 3 Crusaders and the Anointed!)

This patch also took aim Sacred Blade, which was deemed overpowered after another look. Healing 9 HP after a single hit is a little ridiculous when given the fact that it can be boosted by either a crit or trinket support, and so it has been nerfed to a more reasonable 7 HP at best. The scaling adjustment especially should help in the lower resolve dungeons, where weaker enemies could previously not keep up with the healing Sacred Blade was capable of.

Update: 15 Sep, 2021 @ 2:54pm

Major Balance Update 1.6:
-At max level, Safeguard now only heals the target for 3 HP (down from 4).
-Condemn's healing received debuff now only lasts 3 turns (down from 4).
-Admonish now always has a SPD debuff of -5 (it used to be -4 at lower levels, now always -5).
-Both Admonish and Condemn have had their debuffs tweaked in a subtle but significant way: their duration is now round based rather than turn based.
-The blue string for one of the Anointed's CC trinkets has been fixed. Sorry for the delay!

After some testing, I felt that Safeguard was just a tad too good at healing other party members at max level. This was especially so after it was buffed to heal the Anointed for more. This nerf aims to make it more focused on protecting the target as opposed to healing them.

Since Admonish already scales significantly with the -CRIT debuff getting stronger at every level, I felt the scaling of the SPD debuff was unneeded, so now it is merely -5 at all levels for simplicity.

You may be slightly confused by what it means to have debuffs with a duration that is round based. What does that mean? It means that the duration of the debuff ticks down at the end of the combat round after every hero and enemy has taken their turn, rather than ticking down whenever the enemy afflicted with the debuff takes their turn. In practicality this means that the debuffs attached to both Condemn and Admonish are now stronger against enemies who take multiple turns per round, as the debuff duration does not depend on when an enemy acts. (And this change was aimed at making both Admonish and Condemn stronger against bosses.)

Update: 5 Jul, 2021 @ 6:23pm

Balance Update 1.5.5:
-Admonish now has a smaller SPD debuff at max level (-5 SPD compared to -6)
-Admonish now has a greater CRIT debuff at max level (-10% CRIT compared to -8%)
-Safeguard now heals self for 7 HP instead of 6 at max level.
-Maximum HP has been increased by 2 at all levels.

After some further testing, I have come to the conclusion that the Anointed is just a little too squishy. Just a tad. These changes aim to make him a tad tougher without being too significant. Additionally...

-Favour of the Flame: Reworked. Now causes all enemies to bleed for 2pts/rd for 2 rds when hit.
-Favour of the Flame: +DMG taken debuff when hitting an enemy has now been removed.

The second CC trinket had a decent debuff, but I felt it did not mesh well with his playstyle most of the time and had some quirky behaviour when used with Admonish. This change aims to make it fit better with the other CC trinket whilst still having the same general power.