Darkest Dungeon®

Darkest Dungeon®

The Anointed Class Mod
Showing 41-50 of 52 entries
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Update: 7 May, 2021 @ 5:17pm

Minor Update 1.5.4:
-Russian localization blue string fix. (Some trinkets were not translated. I've given them english names as a placeholder for now, and will be getting in contact with the translator)

Update: 24 Apr, 2021 @ 11:40am

Minor Update 1.5.3:
-Safeguard has been nerfed...again. It now no longer provides a +MAX HP buff to self whatsoever and now heals the target for 1 less HP at all levels. (At max, this is now 4 HP instead of 5, and at worst this is now 2 HP instead of 3.)
-Safeguard was still far too strong even after the last nerf. The Anointed could still spam it and essentially become immortal, so I had to cut the defensive buff entirely. It's still a strong move, and I still expect spamming it to be a viable strategy, but hopefully it'll be far less cheesy than before.

Update: 7 Mar, 2021 @ 7:06pm

Minor Update 1.5.2:
-Safeguard has been nerfed. The temporary max HP buff it gives has been toned down significantly. At max level, it is now +3 HP rather than +5, and at minimum level, it is now 0 instead of +2. This should hopefully make the move a lot less easy to spam (and given it's a healing move, I'm not surprised people were spamming it) and just be immortal with, and encourage using Sacred Blade and Renew instead.

Update: 7 Mar, 2021 @ 7:21am

Minor Update 1.5.1:
-Update to Czech localization

Update: 6 Mar, 2021 @ 4:41pm

Major Update 1.5:
-Condemn accuracy reduced by 5 at all levels. Originally it was 115 ACC at maximum level but is now 110. This is because many characters in the base game only have 110 ACC on their pulling moves, and so this is designed to bring Condemn a bit more in-line with base game balance.
-Oath of Vengeance is now slightly less vengeful (Was +20% DMG, now +15%). It's still a very powerful trinket, but this will hopefully tone it down a bit more.
-Oath of Altruism now has self debuffs of -5 ACC Ranged skills and -12% CRIT (Was -8 ACC Ranged skills and -15% CRIT) to make it much less punishing to use.

Update: 3 Mar, 2021 @ 10:58am

Major update 1.4:
-Czech localisation has been added!
-Bleed resistance reduced (Was 40%, now 30%) as a slight nerf to make the Anointed somewhat less tanky.
-Steam description changed to have translation information at the top.

Update: 21 Feb, 2021 @ 11:22am

Major update 1.3:
-Russian translation has been added!

Update: 15 Feb, 2021 @ 3:45pm

Second major patch 1.2:
-Zealous Ire has been nerfed. It now has slightly lower crit, and now has a self debuff of +15% DMG taken while marked. This debuff cannot be cleansed with herbs or other skills, but only lasts as long as the Anointed is marked. When the mark expires, the debuff is automatically cleansed.
-Holy Obligation was slightly reworked. It now gives a +15% PROT buff (does not scale with level) to the Anointed to help it combo better with the newly reworked Zealous Ire. Additionally, the ACC and PROT buff given to the target hero had their scaling tweaked.
-Various typos were fixed in the english localization. (Thanks to AyCe for finding them!)
-The Anointed now has special barks when fighting the Shambler or Shuffling Horror.

Further comments on the Zealous Ire nerf:

I wasn't expecting Zealous Ire to be as good as it ended up being. Whilst being marked isn't the greatest for survivability, the Anointed could tank hits AND dish them out at the same time. The change to Zealous Ire is designed so that if you bring the Anointed as a damage dealer he cannot also be a bit of tank at the same time.

I'd like to note however that the move is STILL good, and this patch isn't designed to just completely ruin offensive Anointed builds. The damage received debuff can only stack up to 30% normally before your typical 3 round mark will expire (even less if you're using Holy Obligation or Condemn), and he still has Sacred Blade to fall back on if the pressure is too much while he's marked.

Update: 10 Feb, 2021 @ 5:29pm

First major patch 1.1:
-The Anointed's critical buff has been completely reworked. Instead of healing the party for 3 HP on a critical hit, the Anointed now gains a buff of +15% DMG and +1 HP healed while marked for 2 turns.
-The critical chance of both Zealous Ire and Sacred Blade has been increased.

Before this patch, the Anointed's critical "buff" was much stronger than intended. The heal itself could also roll critical, and thus heal even more stress and HP than was intended. Additionally, the heal was affected by things that gave +healing skills, leading to some ridiculous circumstances where the Anointed could heal upwards of 8 to 9 HP to everyone on a critical hit, thus the rework.

Update: 30 Jan, 2021 @ 7:13am

Extremely minor code optimisation (shouldn't be any different from the last update)