Counter-Strike 2

Counter-Strike 2

de_derelict
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Update: 19 Oct, 2014 @ 12:31pm

LOTS AND LOTS OF CHANGES

Update: 9 Jun, 2014 @ 5:16pm

This map was created for the GameBanana/CEVO mapping competition 2014.
http://csgo.gamebanana.com/maps/181227
Is the link to the submission on Gamebanana. please leave any feedback it is always apreciate

Update: 22 May, 2014 @ 12:30pm

Update: 22 May, 2014 @ 7:16am

CHANGED THE T SAPWN

Update: 15 May, 2014 @ 10:25am

ACTUAL TEXTURES AND B-SITE IS LOOKING NICE(-ER)

Update: 3 May, 2014 @ 11:09am

Update: 10 Apr, 2014 @ 7:14am

Update: 4 Apr, 2014 @ 12:20pm

Just a quick lighting update which I think jsut makes the whole outside area look 10 times better. As well as a new route from T spawn to warehouse.

Update: 31 Mar, 2014 @ 3:56pm

Update 01/04/2014

A quick update with a few things I wanted to add to 1.2

-Updated Radar and Minimap
-T's now have another entrance to B up some windy stairs though If a CT pushes they should meet before T's get to see B-site
-A-site now has some sky windows
-Fixed the brightness issue on A
-Added bog doors, though they're all sorts of fucked up

Update: 31 Mar, 2014 @ 6:59am

Update* - 31/03/2014
-Fixed some lighting bugs and also made more at the same time
-Still trying to improve upon the optimisation, so apologies if map is running slow in certain areas.
-Textured and detailed the office next to T-spawn, Not too happy with the way it looks so there will still be further changes.

B-Spawn changes
-blocked off the mid connector to B and instead changed it so T's have an extra hall that connect to that connector (connector-or-or).
-The metal shutters covering what was Crows now has a gap/dent so a ct can make a pick on any T pushing through to B (might remove this depending on how easy it is to make a pick(probably too easy))
-The door that connects to mid in what was Crows has been moved slightly

A-Spawn changes
-Terrible attempts at lighting and atmosphere where added and discarded in Warehouse
-A hut has been added on top of white container to block a bit more of the CT's view of Warehouse Main.
-ITS TOO BRIGHT SHUT IT DOWN


Planning TO-DO:
-Fix T's Entrance to B or CT's view of mid
-Manage entrances and views of B so it feels more condensed
-Add a new mid connector to B and possibly A
-Update the radar
-change catwalk in Warehouse so it doesn't block so much of the T's view into A
-OPTOMISE
-etc.

*Should've updated yesterday but was to busy rejoicing over Dignitas beating Titan at FragMasters (I got a StatTrak P2000 :D)