RimWorld

RimWorld

MorrowRim - Dunmer Factions Medieval Edition [1.2]
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Update: 23 Feb, 2021 @ 10:01pm

Update to 1.0.5

Removed good will patch for Dunmer races, seems to cause errors when reloading a save if the world was created using Maynard Medieval as the storyteller.

Update: 11 Feb, 2021 @ 2:34pm

  • Back-end code changes for checking if a Morag Tong raid can occur, and getting an instigator great house. Now uses a defmod extension, removing hard-coded factions
  • Edited achievement text slightly
  • Edited Morag Tong raid text slightly

Update: 11 Feb, 2021 @ 1:12pm

  • Re-added Dunmer city name file, which was accidentally deleted in the last update.

Update: 8 Feb, 2021 @ 4:38pm

  • Added a custom arrival method for Morag Tong raids. Morag Tong will now appear near your colony, obscuring themselves in a cloud of smoke.
  • Removed some leftover logging.
  • Added a mod settings menu.
  • Added a setting to disable Morag Tong raids.
  • Added a setting to switch to default raid arrival behaviour for Morag Tong raids.

Update: 2 Feb, 2021 @ 2:11pm

  • Added a patch for Glass and Ebony, adding both to weapons and alchemist traders. They can also appear in ashland traders.

Update: 31 Jan, 2021 @ 4:56pm

[Auto-generated text]: Initial upload.