Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Supply System [FIXED]
Showing 11-20 of 28 entries
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Update: 16 Mar, 2021 @ 9:22am

Fixed one critical bug. Another one left.

Update: 13 Mar, 2021 @ 2:16pm

Various & Fixes

  • Fixed season lookup

Update: 12 Mar, 2021 @ 7:14pm

Version 2.1 - Factor Update

General

  • Disabled regions until buildings are implemented
  • Implemented technologies, traits, skills, ancillaries, seasons factor functionality (actual factors will be added over time)
UI
  • Added predicted change and change warning to supply bar
  • Moved base consumption to "Contributing Factors" area
Balancing
  • For siege victories, as many reserves as the attacking force can hold will be gained
  • Reduced extremeness of supply changes

Update: 8 Mar, 2021 @ 7:15am

Balancing

  • Increased supply line efficiency of sea region significantly
  • Increased supply sourcing during sieges and raiding

Update: 1 Mar, 2021 @ 8:19am

Version 2.0 - Region Update

Regions

  • Added region reserves, from which forces source their supplies
  • Added buildings which produce reserves
  • Added buildings which increase reserve capacity
  • Added buildings which improve reserve distribution throughout the province
UI
  • Added reserve icon to settlement panel
  • Added supply bar to commander panel
  • Added force and region type specific supply/reserve notifications
  • Improved various texts
  • Changed icons
  • New armies now show supply levels
Balancing
  • Supply usage is now in relation to force size
  • Forces now resupply fully from reserves at garrisons
  • Removed global food shortage modifier
  • Added Crusader Modifier
Various & Fixes
  • Added supply level 0
  • All forces participating in a battle gain/loose supplies after victory (even when general died)

Update: 9 Feb, 2021 @ 1:46pm

Misclick, or I don't remember.

Update: 9 Feb, 2021 @ 11:49am

There was a savegame compatibility issue in an earlier patch. This has now been fixed. All pre-patch savegames should be compatible with the current update.

Update: 8 Feb, 2021 @ 5:19pm

There may have been an issue when updating, which may have led to old supply effects from pre-patch not being removed. This has now hopefully been fixed.

Update: 8 Feb, 2021 @ 11:33am

Fixed application of AI and food shortage modifiers

Update: 7 Feb, 2021 @ 5:44pm

  • Added desolate regions functionality
  • Added AI modifier
  • Added global food modifier
  • Added force size modifier
  • Ensured scripts run error free