Killing Floor 2

Killing Floor 2

KF-Chivalry-Colosseum
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Update: 6 Feb, 2021 @ 7:58pm

update:07/02/2021
fixed physic volumes and trigger volumes
fixed meshes on wave7 that didnt fully spawn,
made new collison for meshes to help improve ai naviagation(zeds can be so dumb at times)
lower sound cues,start and end wave,
fixed burn damage sometimes to players when entering the prisoners cage at the start of certain waves,
added more stuff to the entries and kismet,
fixed a few shaders with the correct physics materails,
lowered the velocity on certain traps(solo play)
lowered the values on certain volumes for lower level players,
fixed wooden fences without path colliding,
removed dynamic blocking volumes preventing the ai to navigate past certain pillars when certain traps spawned
into the arena from wave 5 onwards,
fixed a issuse when both set of traps would spawn at the same time, when clearly they were supposed to^^
from wave 5

Update: 4 Feb, 2021 @ 5:43pm