Europa Universalis IV

Europa Universalis IV

Touhou Goods Universalis Updated
Showing 21-30 of 32 entries
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Update: 30 Nov, 2021 @ 3:44pm

Update: 28 Nov, 2021 @ 4:08am

- Support for 1.32
- Reflect the original TGE mod patch(Added Cigar, Chocolate and etc)

Update: 1 Oct, 2021 @ 7:00am

- Fixed crash issue for 1.31.6(due to frontend.gui file)
- Reflect the original TGE mod patch(Added marble sculpture and etc)
- Delete or replace trade goods that do not fit position of Gensokyo
- Miasma applied with Trade Station, Custurd applied with Farm Estate, Magical Grimoires applied with Mill

Update: 20 Jul, 2021 @ 2:49am

- Added trigger for submods related of new contents

Update: 8 Jun, 2021 @ 4:26am

- Added trigger for submods related of colonial subject

- Changed in original TGE
- Fixed Crash for estate manufactory agenda
- New latent trade goods: Uniforms
- Nerf to cloth price events

Update: 2 Jun, 2021 @ 5:59am

- Added trigger for submod related of colonial subject
- Triggers for Latent Building are enhanced to prevent crash(It follows the changes in TGE)

Update: 30 May, 2021 @ 6:50am

- Crash issue and AI's short of resources issue due to latent building has been resolved(That is resolved in the original TGE mod).
- Gensokyan AI build latent building again.
- AI will not build latent building on Magical Sunflowers and Custards.

Update: 30 May, 2021 @ 6:49am

Update: 24 May, 2021 @ 2:55am

- Scripted triggers for both touhou submods(TIU&TGU) now work properly.

- Gensokyan AI don't build Latent building which requires resources in Gensokyo (because they build too many and fast so they don't have the resources needed enough, so production becomes zero).

Update: 15 May, 2021 @ 1:06am

- Changes&Bugfix of original Trade Goods Expanded have been reflected