Stellaris

Stellaris

Ancient Cache of Technologies New
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Update: 24 Dec, 2021 @ 2:31pm

- Fixes Synthetic Ascension requires a technlogy that can only be obtained after you have picked it.

- Fixes some missing stats for leftover vanilla weapons.

- Fixes Marauder components not having proper graphics and interface icons.

Update: 23 Dec, 2021 @ 5:09pm

Full Compilation Update for Stellaris 3.2

=== == == == == == == = New Stuffs=== == == == == == == =

- Basic mechanics for Three Path Ascension Perks have been added for ALL three empire types (Normal, Hive, Machine)

- Some new technologies have been added.

- Brand-New Ascension Perks have been added.

- Some new tech icons have been added for vanilla techs..

=== == == == == == == = Fixes=== == == == == == == =


- Tier 5 Missiles now actually need tier 5 tech.

- Gene Clinics and upgrades no longer provide organic pop assembly.

- Higher Tier Starbases now have increased trade collection range.

- Flagships and Command Ships now require Citadel Tech.

- Fixes random crashing.

- Kuma.

Update: 22 Dec, 2021 @ 10:04pm

Sir Yes Sir

Update: 21 Dec, 2021 @ 2:53pm

Double Time

Update: 21 Dec, 2021 @ 2:21pm

On the Move

Update: 21 Dec, 2021 @ 7:44am

Movin' Out

Update: 21 Dec, 2021 @ 5:17am

- Removes the need for Sentient Trait and all associated mechanics since its now obsolete.

Update: 20 Dec, 2021 @ 1:20pm

- Major Updates for 3.2

Kinda too lazy to type in patch notes though.

Update: 12 Oct, 2021 @ 12:41am

- Fixes various minor issues from the latest Hive/Machine updates that have been reported.

- Switching to your sidearms is faster than reloading, but killing your enemy before you need to reload or switching weapon is better.

Update: 6 Oct, 2021 @ 12:53am

New ACOT Update

- Add Machine and Hive Contents (Lithoid not yet fully supported)

- Soviet