Stellaris

Stellaris

Unicron Addon
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Update: 11 Mar, 2021 @ 10:09pm

Update:

- Reduced the time it takes for Unicron to move to another system. This may help to fix an issue with Unicron staying at one location for too long. Although there is no guarantee this could happen again but so far it hasn't occurred during several test runs.

- Changed Unicron's base stats and added several additional weapon slots, types, and aux components to make him more formidable in combat.

Update: 11 Feb, 2021 @ 1:06pm

- Hotfix -

- Stopped Unicron from spawning multiple times in multiple empires. This was due to a missing set global flag and ai trigger I forgot to add back in which caused the trigger to repeat over and over resulting in multiple Unicrons.

- Apologies in advance if you have to restart your playthroughs again for this issue.

Update: 10 Feb, 2021 @ 2:35am

- Update -
1. This is now a standalone mod. You do not require the original mod for this one to function. However, some bonuses using the dark energon strategic resource will become unavailable without the original mod.

2. Changed the event where Unicron will now randomly spawn in the outer rim of the galaxy instead of within your empire to give players some breathing room from Unicron. The event will still trigger in the mid-game period.

3. Changed the event text and added some new additional events.

4. If Unicron is defeated, a starship graveyard will spawn around his destroyed body allowing you to research a special project that will unlock his relic as well as other tech rewards.

5. Revamped the rewards given to you for defeating Unicron.

Note: If players would like Unicron to spawn earlier than intended. Just enter "event unicron_event.1" in the command console.

Update: 8 Feb, 2021 @ 12:33am

Update: 8 Feb, 2021 @ 12:03am

Known Issues

1. This add-on is a work-in-progress so there may be bugs in the event. Please report them as necessary.
2. Usually the Unicron Event will trigger during the mid-game period. However, it may sometimes bug out and not have Unicron appear even though you receive the message of his arrival in your territory. If this happens there is a workaround for now:

-If you see in the event message that Unicron has appeared but the system is missing, then use the console commands to switch player control to another empire using "play 01, 02, or 03..." and put in "event unicron_event.1" to trigger the event. You can return to your original empire by using the console command "play 00"

3. Unicron will not spawn a ship graveyard with a broken Unicron entity when defeated. I'm working on adding that later.

4. Unicron may not be totally balanced so if anyone thinks he is either too weak or too overpowered, let me know.