Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Overhaul + Unit Pack: SFO Standalone Mod
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Update: 12 Feb, 2021 @ 12:51pm

Edict Change:
• Levy tithes income increased but public order penalty increased aswell

Update: 12 Feb, 2021 @ 8:44am

Unit changes:
• Men-at-Arms (Crossbows) range and rate of fire reduced, but damage further increased, aswell as improved armour and melee stats.
• Royal Men-at-Arms have longer range and more damage, aswell as more accuracy and better melee stats.
• Men-at-Arms (Heavy shot) further weighted towards armour piercing ranged attacks, with a slight armour and melee defence increase.
• Royal Men-at-Arms (Polearms) have more armour piercing.
• Royarch guard have slightly more damage and now have cavalries bane.
• Knights of Crescentia and Knights of Crescentia (Retributers) have Knights Duty
• Knights of Crescentia are now a Special unit and not a Rare unit.
• Many unit caps are slightly increased from buildings.
• Foot Squires (Hammers) have more charge bonus but slightly less melee defence.
• Foot Squires (Spears) have more melee defence.

Update: 12 Feb, 2021 @ 5:22am

Royal Longbowmen damage/RoF tweaked.

Update: 11 Feb, 2021 @ 7:20pm

Applied Peasants duty to more units
Made changes to Royal Foot Squires, such as changing the flavour text, stats and removing frenzy.

Update: 11 Feb, 2021 @ 5:15pm

Unit Changes:
• Further increased the damage values for Royal Foot Squires, Foot Squires (Spears) and Royarch's Guard.

Update: 11 Feb, 2021 @ 3:57pm

Unit Changes:
• Missile damage improved for all custom ranged units added by this mod.
• Reload speed improved for royal Men-at-Arms (Longbows) and Men-at-Arms (Heavy Shot).
• Stat buffs to melee custom units
• Blessing of the lady removed from royal Men-at-Arms units, Royal Foot Squires and Royarch's guard, but these units received moderate buffs and a 5% physical damage resistance.

Update: 10 Feb, 2021 @ 12:46pm

Changes:
• Royal men-at-arms texture update (chain mail has been recoloured)
• Battle pilgrims have more health

Update: 10 Feb, 2021 @ 7:56am

Unit changes:
• Fey spirits and Knights Errant (swords) are now correctly integrated into the tabletop unit caps.

Update: 10 Feb, 2021 @ 7:06am

Tech Changes
• Absolute feudalism now increases peasant cap but increases the upkeep cost of peasants

Update: 10 Feb, 2021 @ 7:02am

Unit Changes
• Royal Men-at-Arms and Royal Men-at-Arms (Polearms) are now common units rather than special units.