Rivals of Aether

Rivals of Aether

Heartbrake
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Update: 27 Jul, 2021 @ 11:42pm

v1.5
"Now made of stronger glass."
"And the pratfall thing is gone. You're welcome. Oh my god."

+Knockback Adjustment decreased from 1.15 to 1.1
=USpecial now uses a special falling state instead of pratfall.
-Heartbrake can no longer use V-Brake while in pratfall. (This does not affect uspecial due to the new falling state.)

~Visuals for V-Braking have been improved.
~New pratfall sprite.

Update: 22 Jun, 2021 @ 11:12am

v1.4
"Upwards Aerial! Nah, doesn't have the same ring to it..."

+UAir angle increased from 75 to 80. (Kills earlier.)
+UAir knockback scaling increased from 0.8 to 0.85.
//This should hopefully make this move viable for killing like was originally intended. It's still weaker than ustrong with similar stage position.

Update: 23 Mar, 2021 @ 9:32pm

v1.3
"VIVA LA REVOLUTION"
"A.K.A the 'Workshop Characters Can't Kill' Update"

Balance:

+Waveland friction lowered from 0.35 to 0.3.
-Waveland adjustment lowered from 1.35 to 1.3.

+Bair sweetspot size increased from 8x8 to 16x16.

+UAir knockback scaling (not sweetspot) increased from 0.75 to 0.8.

+Dash attack knockback scaling (front hitbox) increased from 0.75 to 0.8.
-Dash attack hitpause increased from 6 + 0.5 to 8 + 0.75.

+Ustrong angle changed from 80 to 90 (Kills earlier).
+Ustrong knockback scaling increased from 0.95 to 0.97.
+Ustrong body hitbox width increased from 32 to 42.
+Ustrong now has a slight pulling effect in order to connect more consistently.
=Ustrong final hit no longer has angle flipper 3.
=Ustrong hitpause (final hit) changed from 7 + 0.5 to 6 + 0.6.

+Fair sourspot knockback scaling increased from 0.7 to 0.75.
+Fair sweetspot size increased from 10x10 to 16x16.
=Fair sweetspot now knocks at a 45 degree angle with high power, instead of spiking.
-Fair sourspot base knockback decreased from 8 to 7.

+USpecial knockback scaling (final hit) increased from 0.35 to 0.45.
+USpecial pull effect now increases as the move duration does.
-USpecial hitpause increased from 4 + 0.5 to 6 + 0.6.

=Pulse Curse parry stun altered (now applies base parry stun in addition to extended parry stun).
-Pulse Curse now only pulls enemies in if they are in hitstun.
-Pulse Curse stun duration reduced from 60 frames to 40 frames.

Cosmetic:

~Added alt. color 15: Warrior.
~Alt. color 1 modified to have a more purple-colored scythe and eyes.
~CSS menu now has new visuals that display the name of selected alt. colors.
~Victory music added. (Delta Parallax is a music god.)
~Added extra funk.

Bug Fixes:

~DSpecial can no longer be IASA interrupted if it is parried.

Update: 27 Feb, 2021 @ 8:42pm

v1.2
"Sorry Heartbrake, I can't give legality. Come back when you're a little, mmmmm, more functional."

Balance:

+Cardiac Arrest (NSpecial) now restores your double jump on hit.
=Fastfalling during NSpecial now brings the opponent down with you.

+Bore (USpecial) now uses a slight pulling effect to allow it to connect more reliably.

+Pulse Curse now has a vacuum effect while active that pulls opponents into it while they are within the detection range.
=Pulse Curse friction reduced.
=Pulse Curses now disappear when the cursed is hit with a move that causes a galaxy effect.
-Pulse Curse detection box is now a rectangle instead of a circle.


Cosmetic:

~Pulse Curse now plays a sound when it is applied.
~Pulse Curse now has an animation for when it spawns.


Bug Fixes:

~CSS alt color indicator now displays every color box instead of only 6.
~UStrong's hit SFX now plays after the swipe SFX.
~Char_height change on UStrong temporarily removed to prevent inconsistencies; will be replaced with a better solution later.
~Fixed a bug where Cardiac Arrest (NSpecial) would cause an error upon hitting perishable articles such as Kragg's pillar.
~Fixed a bug where fastfalling during NSpecial would cause the opponent's position to change improperly, resulting in instant kills.
~Fixed a bug where NSpecial afterimages would increase in intensity based on player count.
~FSpecial now correctly applies Pulse Curses.
~FSpecial now reflects as intended when parried, with all 3 needles reflecting back towards the parried user.
~NSpecial can no longer throw enemies through walls.

Update: 14 Feb, 2021 @ 7:59pm

v1.1 - "Woo! Day 1 Patch!"

~Fixed an issue preventing the character functioning correctly online. (?)
~Fixed a small graphical error with the respawn platform.
~Incremented the version number by .1.

Update: 14 Feb, 2021 @ 7:12pm

v1.0

Update: 14 Feb, 2021 @ 5:21pm

v1.0