Rivals of Aether

Rivals of Aether

Kodiak [Legacy]
Showing 1-10 of 16 entries
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Update: 19 Nov, 2022 @ 1:55pm

v1.10

Update: 11 Jun, 2022 @ 3:16pm

v1.9 (extra)
==========

Forgot to include Dialogue Buddy exchanges for Card with Kodiak.

Update: 11 Jun, 2022 @ 3:10pm

v1.09 (something):
=========

Not really a big update but removed the blue lines from the char select sprite, an SFX was added too and some minor adjustments.

Update: 5 Jan, 2022 @ 2:27pm

v1.09 (kirby):
=========

The Kirby Copy ability is now accurate.

Update: 16 Dec, 2021 @ 10:34am

v1.09 (late fix):
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Fixed a weird issue for DSPECIAL and the sound effects that play for the galaxies.

Update: 15 Dec, 2021 @ 7:41am

v1.09:
=========

GENERAL:
- jump and djump speed reduced from 12 -> 11
- Walljump vsp reduced from 11 -> 10
• Slightly repositioned the double_jump sprites

UTILT:
+ Endlag increased from 1 (lol) -> 13
• Changed the life duration for both hitboxes to match the proper timing of the attack

DTILT:
• Reworked the frame data
(hitbox 1)
• Changed Angle from 45 -> 40
+ Made the hitbox slightly wider
- Base Knockback decreased from 7 -> 6
+ Added Knockback scaling (set 0.30)
+ Damage increased from 2 -> 5
(hitbox 2)
• Changed Angle from 52 -> 361
+ Made the hitbox slightly wider
(hitbox 3)
• Changed Angle from 45 -> 50
+ Made the hitbox slightly wider
+ Damage increased from 1 -> 3

DATTACK:
• Changed the shape of the hitbox from circle to curve rectangle
• Changed the life duration for the hitbox to match the proper timing of the attack

DSTRONG:
+ Added Custom Air friction for the endlag window of the attack

UAIR:
+ Landing lag increased from 5 -> 6

FAIR:
• Changed the life duration for both hitboxes to match the proper timing of the attack
• Slightly adjusted positions for both hitboxes
• Changed the hitbox 1's shape from circle to curve rectangle

BAIR:
• Changed the hit sfx for the spike hitbox
+ Endlag increased from 12 -> 16

DAIR:
• Changed the hit sfx for the spike hitbox
- Landing lag reduced from 14 -> 10
(hitbox 1)
• Changed Angle from 300 -> 280
(hitbox 2)
• Changed Angle from 45 -> 72

NSPECIAL:
- Endlag decreased from 28 -> 24

FSPECIAL:
• Can now be Walljump cancelled
• Removed whatever oddity that was causing this move to not function correctly.
- Lowered the custom air friction from 5 -> 0.35 for the endlag frame

=========

Misc:
• Many sound swipe corrections
• Made Kodiak less talkative. Some certain sound effects now only play when galaxies (purple kill effect) happen

=========

~BONUS~:
• Added Dialogue Buddy Support

Update: 19 Jul, 2021 @ 9:04am

v1.08:

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DTILT:
• Updated the hurt strip sprites

FSTRONG, USTRONG, DSTRONG & DSPECIAL:
+ Soft Armour increased from 6/8 --> 10
• Adjusted the timing when they appear/disappear

FAIR:
• Angle changed from 30 --> 40

DSPECIAL:
• If the projectile gets parried, it's lifetime gets reset and gains a small speed boost on the reflection.

=========

Misc:
• Fixed the DSPECIAL button prompts appearing while rolling/airdodging in Practice mode.

Update: 3 Jun, 2021 @ 1:14pm

v1.07:

=========

General:
* Initial Dash time 14 -> 10
* Initial Dash Speed 8 -> 7

JAB:
+ Added HSPEED for the first jab. The HSPEED gets nullified if contact is made.

UTILT:
- Start-Up 12 -> 10
• Hitbox 1 Angle changed from 90 -> 93
+ Hitbox 1 damage 2 -> 5
+ Hitbox 1 Knockback Scaling 0.45 -> 0.70
• Slightly made both hitboxes bigger and re-adjusted their positions

FTILT:
• Slightly made both hitboxes bigger and re-adjusted their positions

USTRONG:
• Changed the Angle from 90 -> 110
• Changed the hit sound.
• Changed the Visual Effect on hit.
+ Damage from 8 -> 10
+ Base Knockback 7 -> 8
+ Knockback scaling 0.98 -> 1.10
+ Endlag 10 -> 15

DSPECIAL:
+ Projectile Hitbox Damage 5 -> 8
+ Projectile Hitbox Lifetime 20 -> 26
+ Projectile Hitbox Knockback Scaling 0.72 -> 0.80
+ Projectile Hitbox slightly bigger

=========

Misc:
• DSPECIAL button prompts only appear in practice mode now

=========

~BONUS~:
• Added Muno Phone
• Added support for Boxing Ring Stage
• Added support for Henry Stickmin's Fail Text

Update: 25 Apr, 2021 @ 6:57pm

Kodiak v1.06 (hotfix):

=========

Fixed a problem with the trail sprite particle not displaying correctly.

Update: 25 Apr, 2021 @ 6:31pm

Kodiak v1.06:

=========

JAB:
• Second Jab Hitbox's Knockback increased from 5 -> 6.
• Second Jab Hitbox's Angle has been changed from 84 to 87.
• Removed Angle Flipper (6) on Third Jab Hitbox so opponents don't get knocked in the wrong direction.

DTILT:
• Corrected the timing of the additional attack input to do the second part of the attack without being 'spammy' and messing with the other hitboxes.

FSTRONG:
• Added Custom Ground Friction before/during charge window.

USTRONG:
• Changed the hitbox sound effect to be more appropriate to the move.

DSTRONG:
• Strong Hitbox Damage increased from 8 -> 10.
• Strong Hitbox Knockback Scaling increased from 0.92 -> 0.99.

UAIR:
• During window 1, you can't fast fall, afterwards, you can.
• Added a Trail Particle effect.

BAIR:
• Spike Hitbox's Knockback Scaling reduced from 0.84 -> 0.65.

FAIR:
• Removed Angle Flippers (6) so opponents don't get knocked in the wrong direction.

DAIR:
• Spike Hitbox's Knockback reduced from 7 -> 6.
• Spike Hitbox size has been slightly shrunken so it's not the same size as the non-spike hitbox.
• Fixed a hitbox priority order during the loop.

NSPECIAL:
• Added a Trail Particle effect.

DSPECIAL:
• Revamped so the extra button input is easier to do. As well as adding another button prompt to appear when successfully doing it.