Teardown

Teardown

Physics Gun
Showing 11-20 of 43 entries
< 1  2  3  4  5 >
Update: 9 Apr, 2023 @ 3:06pm

Fixed a crash that would occur when freezing a prop with the experimental constraint system option turned on.

Update: 1 Nov, 2022 @ 5:56pm

- Fixed an issue that would show the beam going to the wrong position.
- Psychic gun is no longer the default skin, you can enable it by navigating to the appearance section in the mod options.

Update: 29 Oct, 2022 @ 3:18pm

Tweaked Psychic Gun beam effect

Update: 29 Oct, 2022 @ 1:41pm

? ? ?

(Halloween update)

Update: 23 Oct, 2022 @ 12:37pm

-Fixed a bug where a new skin script would get spawned on quickload

Update: 22 Oct, 2022 @ 5:24pm

- Moved back to top of the tool list following requests.
- Removed effect options (moved to appearance).
- New Appearance system to facilitate changing the look of the physgun.

Update: 5 Oct, 2022 @ 11:40am

Experimental: Added config option to change which tool group the Physgun appears in.

Update: 3 Oct, 2022 @ 9:32am

Fix: the physgun no longer changes place in the tool list on quickload

Update: 2 Jul, 2022 @ 11:07am

Added experimental options:
- New constraint mode: Uses ConstrainPosition and ConstrainOrientation rather than simply setting velocity.
- Rotation Lock Toggle: This allows you to bind a key to toggle the rotation lock of the physgun to allow things to swing freely from the held point.

Please report any edge-cases and bugs you find with these features

Update: 2 Apr, 2022 @ 5:52am

Floppy Gun option is now defaulted to off, you can re-enable it in the mod options if you please.