Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Master Engineers II
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Update: 6 Oct, 2021 @ 8:23pm

Updated for The Silent and the Fury:

  • Burst skill now applies to the repeater engineer when mounted on his war balloons
  • And also mounted on his war wagon and steam tank. I suspect it didn't apply to those two for a good reason though. We'll see.

Update: 14 Jul, 2021 @ 4:37pm

Updated for The Silent and the Fury:

  • No major changes

Update: 12 Jul, 2021 @ 1:53pm

  • Set training levels to "trained" across the board to fix a bug.

Update: 22 Jun, 2021 @ 1:35pm

  • Fixed handgun and silverbullet projectiles being swapped after upgrade.

Update: 3 May, 2021 @ 4:40pm

  • Changed sharpshooter icon to show it increases battle speed.

Update: 26 Apr, 2021 @ 12:38pm

  • Removed Engineers being able to be built from turn 1. It was a testing thing I forgot to remove.

Update: 16 Apr, 2021 @ 5:03pm

  • New "War Balloon" mount for Master Engineers. Model and textures by Crisord.
  • Note: New animation set for the new mount: "bl1_empire_war_balloon"
  • Another note: Agent uniforms have been shuffled around a little bit. "_rider" so the rifle engineer doesn't have their rifle's stand when mounted on a horse. And "_wb_rider" so the engineers have scale 1.0 when mounted on their war machine mounts.

Update: 6 Apr, 2021 @ 7:48am

  • Mostly fixed an animation error with Longrifle's holstered sword
  • New ui icons to differentiate the three engineer types
  • Repeater engineer now has a mounted animation for his repeater pistol ability

Update: 21 Mar, 2021 @ 1:29pm

  • Wulfhart can now recruit Jubal in Sartosa in Vortex and Wissenland (like normal) in ME

Update: 19 Mar, 2021 @ 11:16am

  • Removed non-vanilla TEB factions from the blacklist. Goddamn it CA...