RimWorld

RimWorld

Destroy Item
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Update: 13 Jun @ 5:55am

- Updated for RimWorld 1.6 (beta)
- Added mod icon

Update: 15 Mar, 2024 @ 12:38pm

Updated for RimWorld 1.5 (beta)

Update: 13 Jul, 2023 @ 8:06am

- Refactored code to use MapComponent instead of ThingComp, which allows destruction of any items (including, most importantly, chunks) and probably improves performance
- Progress bar doesn't show up if instant destruction is on

Update: 2 Jul, 2023 @ 3:18am

- Several pawns can now destroy an item simultaneously; you can set the max allowed of cooperating pawns in the settings (default is 2)
- Slightly increased mood debuff to the colonist who destroys a corpse (from -4 to -5 in total)
- Biotech: Wastepacks now pollute terrain (not just air) when destroyed, other dissolvable items also retain their effects
- Biotech: Changed the way embryos are recognized, which may improve compatibility with mods that add custom embryos
- Biotech+Ideology: Negative thoughts about destroying embryos are no longer nullified by "Corpses: Don't Care" precept
- Optimized job tick actions
- Don't show progress bar for items that don't have HP
- Settings UI uplift
- Added DDS textures (may improve loading speed and memory usage)

Update: 16 Jan, 2023 @ 11:58am

Fixed error log spam when loading the mod without Ideology DLC

Update: 11 Jan, 2023 @ 6:48am

- Added a hot key (X by default) to designate an item for destruction
- Some small under-the-hood optimization

Update: 26 Oct, 2022 @ 8:46am

- Negative thoughts (about destroyed corpses) now appear while the pawn is doing the destruction job, not when it's over, but they don't stack
- Added a negative thought when destroying human embryos (Biotech)
- Wastepacks now produce toxic gas as they are being destroyed (Biotech)
- Fixed Cannibalism: Required (strong) precept not nullifying the negative thoughts (Ideology)

Update: 10 Oct, 2022 @ 11:31am

Updated for RimWorld 1.4

Update: 9 Aug, 2021 @ 1:54pm

- Fixed the DLL being located in the wrong folder, which led to the old version of the mod to be loaded
- Fixed XML errors when launching game without Ideology

Update: 8 Aug, 2021 @ 10:35pm

- Your pawns won't get bad thoughts after destroying corpses if their ideologion is ok with that
- Fixed mod settings not being loaded