Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Dawn Raid
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Update: 30 Apr, 2014 @ 7:23am

Impulse via damage is now enabled on the barrels again.
Max speed on barrels set to 250.
Added a blocking volume ceiling.
Defloated some grass.

Update: 25 Apr, 2014 @ 6:34am

Basic AI setup added.
Initial scoring system implemented.

Update: 23 Apr, 2014 @ 3:16pm

Foliage tweaks and additions.
Ambient sound added.
Clouds added to mountain areas.

Bonus time for completing objective 2 decreased.

Update: 21 Apr, 2014 @ 9:07am

Rebuilt lighting.

Update: 21 Apr, 2014 @ 8:44am

Objective 1 tweaked:
Cart speed increased from 1.2x speed to 1.5x speed.
Carts only roll back down the steepest section of the hills.
Time limit increased from 8 minutes to 10 minutes.

Lighting changed from .5 to .75 brightness.

More decoration added to Agatha camp.
Fixed floating grass areas.

Update: 18 Apr, 2014 @ 3:45am

Update: 14 Apr, 2014 @ 10:11pm

Minor beautification tweaks.
Time (in minutes) for each objective changed from 10/10/10 to 8/6/8.
Removed the annoying chat spam message.
New HUD markers for objective 2.

Update: 14 Apr, 2014 @ 6:10pm

Update: 9 Apr, 2014 @ 10:12pm

Added some beauty meshes. Added hint into the objective 3 popup.

Update: 1 Apr, 2014 @ 8:48am

Just some quick touches. Added a delay to the explosion. Put some bushes in. Brushed up a little bit of the landscape.