Garry's Mod

Garry's Mod

[TTT] 100 More Randomats! (Pack 3/3)
Showing 161-170 of 196 entries
< 1 ... 15  16  17  18  19  20 >
Update: 23 Jul, 2021 @ 11:32pm

Fixed 'Sharky and Palp!' and 'Redemption Time!' not working with old stats mod

Update: 19 Jul, 2021 @ 8:53pm

Added ULX support to 'Infinite Super Shotguns for All!' convars.

Update: 19 Jul, 2021 @ 8:33pm

- 'Sudden Death?' Is now called 'Infinite Super Shotguns For All!' to avoid confusion with 'Sudden Death!'
- 'Infinite Super Shotguns For All!' Now supports any super shotgun mod. The one you're using can be set via a new convar.
- Changed the default super shotgun to the new TFA Base one my super shotgun mod now uses

Update: 9 Jul, 2021 @ 1:00am

Fixed 'Sharky and Palp!' and 'Redemption Time' while using the new Total Statistics mod

Update: 5 Jul, 2021 @ 10:38pm

- Major code cleanup for all statistics-dependent randomats
- Fixed 'Sharky and Palp!' spawning extra traitors
- 'Sharky and Palp!' and 'Redemption Time' now spawn the same amount of traitors as there are alive

Update: 30 Jun, 2021 @ 10:47pm

Updated randomat base

Update: 30 Jun, 2021 @ 10:42am

- '100% Detective Winrate' now replaces a lost traitor if they were turned into a detective
- '100% Detective Winrate' can now trigger without a detective
- 'Everyone has their favourites' no longer gives out radars and body armor, unless that player has never bought anything before

Update: 29 Jun, 2021 @ 6:02am

Added support for new TTT Total Statistics mod
Updated randomat base

Update: 27 Jun, 2021 @ 7:07am

Fixed randomats using multiple weapons not triggering even though the required mods were installed

Update: 26 Jun, 2021 @ 12:18am

This mod no longer has any outright required mods!

Now, only the randomats that you have the mods for will trigger!