XCOM 2
[WOTC] [FINAL] Unrestricted Customization Redux
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Update: 11 Jun, 2024 @ 7:27am

v2.5

BUGFIX: Found a very old, very long term bug with how UCR was wrapping an Armours OnEquippedFn, in short this was causing issues with mods like EU Psi Armours where it's Will boost wouldn't be added BUT would get removed, causing the units Will to plummet as the items custom function would not be called correctly...

I'm not sure when/how/why Toxic Frog's original code broke down, but I've removed it for armours that already have a custom function defined.

I've got an Event Listener "fix" setup to do what UCRs OnEquippedFn was doing, but I've only managed to have limited testing time ~ From everything I did test it seems to be working fine. Fingers-crossed I didn't break something else in the proccess, this code is a noodle-nightmare tbh.

Update: 6 May, 2023 @ 9:22pm

v2.4

BUGFIX: Changed how the filter/search panel is spawned on the screen. It no longer uses an x/y based on the top-filter boxes, but is now anchored to the screen center, and then shifted left and down from there ... this should mean it correctly lines up on widescreen monitor displays without needing further (config) adjusts.

Update: 30 Apr, 2023 @ 10:03pm

v2.3

UPDATE: As per a suggestion from ZJwh5S the text filter/search box no longer needs to be cleared between inputs. This means when you click on it, the input panel will always appear.
If the -cancel- button is clicked OR the input is left blank and accepted the text/filter will clear and the list will be unfiltered. Having anything in the list that is not just spaces will instantly update based on the new filter. I think this is much more intuitive, and makes managing large cosmetic list easier.

Iridar is also a god, and got this mod working with his new Armour Size mod. There is some small issues in that you may need to select a piece -twice- to be able to resize it, otherwise just hovering over the part and leaving it as the hovered piece should be good enough. (Exit hover to the list right hand side for best result)

Update: 30 Apr, 2023 @ 7:00pm

v2.2.1

BUGFIX: Changed the default value in the new config to a better number as per request from Iridar

Update: 30 Apr, 2023 @ 6:15pm

v2.2

UPDATE: Added a new XComUI.ini with compatibility adjustment for Iridar's amazing Resizeable Armour mod

Update: 26 Apr, 2023 @ 8:58am

v2.1

UPDATE: This is a small change with huge implications... the Text in the text search filter now persists across different screens ... change requested by many, but SophiaOrr was the tipping point :)

This update might also be where some parts are exposed to config that wasn't before.. I was working on something long before the Proxian Units mod, that was tested to be stable and left in my local version but never got uploaded. Unfortunately I don't recall what the specifics of those changes were for, other than it should make certain elements smoother... .... ...

LOCALISATION: This also sees updated Korean localisation from Kei

Update: 19 Oct, 2022 @ 3:47am

v2.0

UPDATE: Further update to Zelfana's 'fix for empty' on generated units. Now the code will fix an empty torso on generation, then also fix arms/legs if those are empty too.

Added another option to the MCM options to use UCR filters/ui for Upper & Lower FaceProps. This was hard disabled in an earlier update for these two pieces as people reported issues with these options and the new UCR interface (missing parts, crashes to desktop only on these options) .. I've tested as much as I can, and the order of parts gets a bit messed up but I had nothing missing, I also didn't CTD once. .. .. so .. ..

Update: 17 Oct, 2022 @ 9:19am

v1.9

UPDATE: Removed the Arms/Legs autoset-on-empty option from Zelfana's fix as requested

The code to determine to open into the text-filter-search for Tech-Knight-Zero now runs much earlier. This means it runs before the list is even generated and is super smooth.

This option may also hugely help anyone with lots of cosmetic options to cut down loading times if you know what you want by roughly matched name :)

Update: 16 Oct, 2022 @ 6:55pm

v1.8

BUGFIX/UPDATE: It is now MCM editable on if you want the filter checkboxes to auto-set based on current worn armour, default is no/off.
-Yes! I finally figured out how to do this :)

BUGFIX: Includes a fix for generated soldiers having 'empty' Torso/Arms/Legs.
This fix was provided by Zelfana on the XCOM2 modders discord! Many Thanks

UPDATE: Added an option to go direct into the Text-Search filter box when opening the parts list. This was requested by Tech-Knight-Zero during one of his Twitch streams ( Twitch Link [www.twitch.tv] ) . This can be a little laggy still on opening and might need some further testing, but worked well in my limited test run. Default is off.

Update: 29 May, 2022 @ 4:31am

v1.7

BUGFIX: Hopefully fixed the 1.6 "all parts" unlocked issues of not being able to save/change the Part info. UCR should now correctly remember the Gender/Class/Type/Style of each Part correctly, including across different sessions.

It might be wise to try a config clear and fresh unsub/resub, if things are going wrong for people. I've tested this update with several cosmetics, including modded ones, repeatably tweaking things and reloading the game over the last 2hrs or so ... HOPEFULLY it all works :)

~sorry for all the issues my tweaks to UC's original code have caused ... I appreciate the feedback and bug reports, stay safe and happy gaming people :)