Rivals of Aether

Rivals of Aether

Rage Ironhead
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Update: 17 Apr, 2021 @ 12:40pm

v1.3
*Added content for the Dracula stage.

Update: 14 Apr, 2021 @ 4:24pm

v1.2
*Tackle Rush does more damage. (From 6 per hit to 8)
*Sfx when landing NAIR's sweet spot is now the same as the sour spot.
*Increased volume of the Waveland sfx.

Update: 2 Apr, 2021 @ 8:32am

v1.1
*Only one pre-spike hitbox in Up Special can be hit per move.
*Grounded Down Special's startup is faster and travels around half it's original distance. The powerful landing hitbox caused when Down Special is activated on ground now does a lot less knockback (Base Knockback changed from 15 to 10). The hitbox will also not be activated unless it has travelled a certain amount.
*Moves in Lucha mode do slightly more damage. (3-4 opposed to 2-3)
*When Lucha's timer expires, as well as disabling Lucha it will clear the Lucha combo and disable Rage's invincibility and the opponent's time freeze. This should prevent soft locks that occur when Rage's finishers don't connect properly.
*When Up Special is used as part of Final Head Rush, it's hitboxes are disabled. This prevents Rage from hitting other opponents with this move, which can cause the attack to loop.
*Colours on the Rando Army costume have been swapped.
*Fixed a bug where if Rage's last used move is taunt, he'll play his taunt sfx whenever he parries or rolls.
*Correctly assigned moves in ai_init file. Will try to work on the CPU AI in future.

Be sure to keep letting me know about any bugs or glitches that show up.

Update: 30 Mar, 2021 @ 1:53pm

v1.0
Initial Release