Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Anomia
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Update: 17 May, 2021 @ 3:14pm

This is the 4th update whose patch notes involve fixing the timer on Twitch Plays
The custom times are now set in OnActivate. This should work 100% of the time. If this does not work, I will eat a whole napkin.

Update: 13 May, 2021 @ 4:09am

Numerous changes
- FINALLY fixed the TP time bug. I don't know why, but getting the twitchplayactive bool in start() just doesn't want to work.
- On top of that, increased the TP timer to 30 seconds.
- Removed a number of icons of deleted modules, and those soon to be deleted
- Made the color of the ring symbol more accurate to the source.

Update: 5 May, 2021 @ 2:44pm

I swear all of the bugfixes with this module are changing singular lines of code.

- *Actually* set the TP time to the correct amount.

Update: 26 Apr, 2021 @ 12:44pm

- Fixed bug where if the defuser attempted to press next while a fight was active and the module was on its last stage, the module would strike indefinitely.

Update: 12 Apr, 2021 @ 1:09pm

- Cleaned up code slightly because damn .Select() is useful.
- Fixed timer on TP.
- Added Gamepad support.

Update: 4 Apr, 2021 @ 7:44pm

I fixed a bug where the module would cause several thousands of strikes in a row by moving a single line of code like 2 picometers upward.
based

Update: 1 Apr, 2021 @ 8:30pm

- Fixed NullReferenceException bug
- Fixed logging of module names and card categories.
- Improved TP help message.

Update: 31 Mar, 2021 @ 1:22pm

Initial Upload