Rivals of Aether

Rivals of Aether

Matty
Showing 21-30 of 92 entries
< 1  2  3  4  5 ... 10 >
Update: 22 Mar, 2023 @ 11:12am

v1.62
Fixes / Other Changes
+ Fixed Mjau Mjau pocket interactions once again, hopefully works fully now

Update: 3 Mar, 2023 @ 8:51am

v1.61
Fixes / Other Changes
+ If Mjau Mjau disappears for any reason and her hitboxes aren't cleaned up (for example if a character removes Mjau Mjau unexpectedly), her hitboxes should always disappear as well
+ Fixed some bugs if Mjau Mjau is pocketed, and she eventually escapes pocket on her own cuz silly

Update: 23 Feb, 2023 @ 7:21pm

v1.60
Nerfs
- Made Matty a bit lighter and a more unique weight stat (0.9->0.93)
- When using rune K, the increased size stats are much more mild than normal (mainly to make the rune just a bit less instant win in rune matches)
Fixes / Other Changes
+ Made Mjau Mjau a projectile instead of an article, so that she hopefully causes less desyncs. She also now has a trail effect
+ Adjusted hitpause on some moves

Update: 21 Nov, 2022 @ 9:37am

v1.58

Update: 21 Nov, 2022 @ 9:31am

v1.59
Buffs
- Matty can now grab projectiles with UStrong!
- Matty can now throw opponents (and projectiles) after grabbing them with UStrong!! (Credit to Skycrafter for editing the throw anim from existing frames)
Fixes / Other Changes
- Added rune I, which makes Mjau Mjau always help Matty!
- If Mjau Mjau is missing and Matty is still in FSpecial, a failsafe will trigger to make him unstuck
- Colored outline when armored now recolors with alts
- Fixed shader stuff not working properly on the CSS when playing online
- Improved DSpecial lightning hitboxes to be more optimized, similar to what normal Matt got
- Added Mr Monopoly sfx to the Monopoly alt when you use DSpecial
- Added Boss Mode if you set Matty to CPU level 1, and improved Matty's AI slightly
- Added anti-armor breaking code

Update: 13 Nov, 2022 @ 3:59pm

v1.58
Fixes / Other Changes
- Added new lightning sfx just like normal Matt
- Fixed the new feature of holding Attack to stay in Chaddy pose after using DAir not working if you hit someone

Update: 13 Oct, 2022 @ 5:38pm

v1.57
Super Matty Buffs
- After landing with DAir or using DAttack, you can continue to hold down the button to stay laying down or in Chaddy pose
Fixes / Other Changes
- Planets now have a colored outline indicating their current owner
- Fixed a bug where if another character grabbed a planet and got hit out of the grab, the projectile would be unable to hit anyone. When hit afterwards, the planet will simply regain priority and be able to hit players again

Update: 6 Oct, 2022 @ 3:16pm

v1.56
Fixes / Other Changes
- Updated some compatibility with Aria & certain stages
- Fixed miscolored pixels on praise taunt

Update: 2 Sep, 2022 @ 10:20am

v1.55
Nerfs
- USpecial snacc hitbox now only comes out if Matty is moving in a direction, which should hopefully (mostly) prevent weird spikes
Fixes / Other Changes
- Fixed some more bugs where the opponent could become invisible if you used Mjau Mjau in certain ways (as well as some things like the NSpecial vaccuum SFX not cancelling if you get onto Mjau Mjau etc)
- Fixed some hitboxes to be unabsorbable
- Updated grab code again

Update: 20 Aug, 2022 @ 5:47pm

v1.54
Fixes / Other Changes
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Effects now recolor with alts, making all the alts a bit cooler