Counter-Strike 2

Counter-Strike 2

Breach 2.0 (WIP)
Showing 1-8 of 8 entries
Update: 16 Jun, 2021 @ 12:42am

CT-spawn
- Tweaked CT spawns - they should be slightly slower to mid/B and more consistent.

T-spawn
- Tweaked T spawns - they should be a bit closer to the action and more consistent.
- Lowered planters so that they are walkable!

B-main
- Added a crate next to the truck - it provides cover and jumping options.
- Raised garage door to avoid awkward angles.

Mid
- Narrowed mid window slightly.
- Widened B-short slightly

Update: 14 Jun, 2021 @ 12:31am

- Tweaked Workshop entry

Update: 13 Jun, 2021 @ 11:43pm

A-site
- Slightly raised A site walls to prevent rare head peeks.
- Added trash bin to allow peeks from CT to A office.

B-site
- Blocked off some space near B-main and B-connector.
- Slimmed down and brightened the B heaven railing.
- Moved bomb markings slightly for added clarity and contrast.

Mid
- Added a LOS-blocking railing to the upper mid staircase.
- Fixed lower mid metal wall not blocking flashbangs.
- Tweaked a wall to break line of sight between B connector and A short/office.

Update: 3 Jun, 2021 @ 6:48pm

A-site
- Removed bicycle position and half-wall entrance on A. (experimental change)
- Added a small set of blinds in the window of A office.
- Moved and slightly enlarged the A site pillar to improve sightlines.
- Added ground lights on A to improve visibility.
- Slightly altered the wall design on A.

Mid
- Added a shallow pillar to the end of lower mid.

CT-spawn
- Moved the CT Spawn Staircase slightly, making the path to mid marginally longer and the path to B marginally shorter.

Update: 25 May, 2021 @ 2:05am

A-site
- Changed the shape of the A-site pillar. The new design offers better opportunities for safe plants.
- Expanded the A-site plant zone and marked it out with spray paint.
- Tweaked the doors from CT spawn to A to avoid unintended gaps.
- Added a planter outside A-site walls towards A-long. Players can now more easily boost over the walls.

B-site
- B heaven has been moved slightly and cover has been added.
- Added wallbangable glass next to squeaky.
- Removed the small cubby under the freight elevator in B-main.

Mid
- Moved the soda machine in the window room closer to A office.
- Removed the pillar cubby in the window room hallway.
- Made B connector brighter and more readable from mid and A-long
- Replaced lower mid crates with a sturdy pillar.
- Tweaked lower mid staircase to reduce head glitch angles.
- Reduced the depth of the gate under the bridge, reducing its cover potential.

A-long
- Made the doorway leading to A-main much wider and taller.
- Added defensive cover inside A-main.
- Opened A-main skylights.

T-spawn
- Improved planter clipping in T spawn.

Update: 12 Apr, 2021 @ 11:44am

Closed A entrance structure.
Tweaked A-site generally.
Minor visual improvements.

Update: 3 Apr, 2021 @ 2:29pm

Changed BSP filename!

Update: 3 Apr, 2021 @ 1:20pm