Killing Floor

Killing Floor

HUD Effects Disabler - [v1.7]
Showing 1-8 of 8 entries
Update: 24 Jul, 2021 @ 3:34pm

Release v1.7

- [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

Update: 24 Jul, 2021 @ 7:13am

Release v1.6

- Added 'community requested weapons' section in the config
- Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

Update: 23 Jul, 2021 @ 1:58pm

Release v1.5

- [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
- [feature] Added Custom HUD setting in the Config File

Update: 16 Apr, 2021 @ 10:47am

Release v1.4

- Fix for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

Update: 11 Apr, 2021 @ 8:05am

Release v1.3

- [feature] Option to disable smoke trail from rocket launchers! (And dual flare guns, and M203)

Update: 10 Apr, 2021 @ 2:11am

Release v1.2

- [feature] Option for ZED time messages
- [feature] Option for Door Use messages
- [feature] Option for Door Welding messages

Update: 5 Apr, 2021 @ 6:18am

Release v1.1

- [fix] Mutator now works on: Clients + Listen Servers host, but will disable itself on Dedicated servers to avoid log flooding

Update: 4 Apr, 2021 @ 3:32pm

- Initial Release